>>2864548>vertice density WILL affect display property as sizing of details is determined via the uv mapThe latter is true, the former, no, I don't see how that could be true. Subdividing vertices does not change the visible bump map.
I just tried it for the skirt mesh, and the bump map just looks the same for both. I don't see how vertex density could even be relevant at all for UV maps, since subdividing vertices just places more of them into the same UV space.
Or are we talking about entirely different things somehow?
Anyway as you can see in the screenshot, for the merged materials the bump map is continuous regardless of the size of the vertices. It's the mesh boundaries that mess it up otherwise.