>>3111386Thanks. Looking through the kemono archives for eingyeo, he used to release a new animation or game every month? And now they're all lost. Obviously they're not on panda. I found some of them on
https://www.spklove.com/ but that's still sad. Hopefully they're backed up somewhere.
About the game, I have some critiques of the game design. I know I'm over-analyzing a simple, fetish flash game, but still.
It seems it isn't a school day but she's dressed in a school uniform (okay that one is a bit nitpicky).
It's all luck. It's basically a glorified randomized cutscene. Once you've gotten all the dialogue, the game has zero replay value. It'd be more engaging if there's at least some skill involved.
The blatantly unfair rule that the girl wins if the match ends with equal points, especially when there are obvious fixes. Make it an odd number of rounds, or make it first to 5 instead of playing out the match after the winner is decided.
The F/M OTK spanking animation is the same as the F/M spanking on all fours animation which makes no sense. The shot shows her from knees up and not sitting down, which is impossible for OTK spanking when she has the boy over her lap.
I think I speak for most people if not everyone here when I say I don't care for the punishments that aren't butt spankings. There's a cane and it never even gets used on the butt. It can be done with only different butt spanking penalties.
Only the girl has dialogue during penalty scenes. The boy isn't a silent protagonist so nothing prevents him from talking during penalty scenes. It'd make the dialogue more engaging.
The number of smacks is uneven (which doesn't matter for the gameplay but if we're analyzing spankopoly as a real board game). If you sum up the total smacks for each penalty on the board (not counting corners), M/F is skewed towards OTK spanking and leg caning while F/M is skewed towards spanking on all fours and hand caning. The numbers can be changed to make it symmetric.