“This is suicide. You'll never make it across. We already lost a squad of our best men and upper brass won't even allow us to retrieve the bodies. What makes you so different? Why would the Inquisition choose you?” The grizzled guard stands firm before you ready to intercept you should you try to push past him. It was a shame, however, that you had already positioned yourself between him and the bridge as the three of you talked. “He’s right. Anyone who’s tried to touch the bodies has been shot on sight.” The promoted E.V.O rookies adds, “You sure they didn’t want us all to rush the bridge?” “No. I’m afraid it was just me she wanted to cross. Any more people and we’re liable to push the enemy into doing something drastic. You guys are to stay here and keep anyone from fleeing.” You explain before turning to face the captain. “As for why me? I’m afraid that’s something only the Inquisitor knows. I will say that the previous squad did allow me to find most of our enemy’s traps. I must admit that even one is enough to take me out. But you don’t need to believe that I’ll make it just that I have not plans on dying right now. Whether I survive or not, part of being an adventurer is having to find out. Now if you don’t mind I have a bridge to cross.” You adjust your cuffs and draw your cloak around your body before flashing a smile and drawing the hood over your head. “Allons y…” You mutter as you turn and start to push through the crowd. You can feel the eyes of everyone on you as they part to let you pass. You can feel your heart rate pick up slightly and you wonder if you would have felt this way had your career truly taken off. Pro teams always stood before the crowd right before the match. You had never played before a crowd before and the several hundred stream viewers always felt so distant compared to everyone around you now. Then again, you never hyped yourself up this much when you did play professionally. Putting on a persona always seemed like too much effort and wasted energy when you could be focusing with your team and practicing. Yet here you were, acting like you were some kind of super player. Did everyone expect you to fail? Did they want you to? You weren’t sure but part of you couldn’t help but feel eager to see how they would react if you did succeed and that seemed to help balance your nerves.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Wed 27 May 2026 08:26:55 No. 6418734 Report >>6418694 >>6418711 >>6418724 I didn't notice this until I started posting. Sorry about that gents. I tried to make it work as best as I could since I had similar thoughts as discussed. But since it had been 4 days without a word, I didn't want to make people wait any longer for a post so I ran with it as best I could.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Wed 27 May 2026 08:30:10 No. 6418735 Report >>6418734 As an added note, I did try to write it as John basically trying to play both sides against each other. Whether or not that pans he doesn't know but the gears are in motion. Once the loot situation is settled, Solstice and Co are heading inside and whatever happens outside is out of his hands.
Anonymous
>>6418734 I wasn't expecting to win desu. I'm alright with where this is going, but maybe the others want to comment?
>>6418733 Definitely getting the charge rifle, no questions.
I assume the throwing daggers and grenades will get proficiency separately, so we may as well aim for those.
I'm thinking Ryuji should take the cryo staff though, casting ice wall for free should help him tank for vital fuel facilities.
Anonymous
>>6418733 We take the alchemy bombs, as we bypass the restrictions. And give us the grenades and throwing daggers.
Staffs for Sera, let her duel weild.
Ryuji takes the mini gun and sniper
Gloria gets the twinned swords.
Everybody gets 4 bandages and we get 3.
Everyone gets 2 healing potions but we and Gloria get 3.
>>6418735 The damage of the trust is. . An issue, but an issue for later. The inquisitor doesn't trust easily, which is good in her profession, but I would like to avoid alienating her completely.
Maybe let's save any more brilliant ideas involving her until after we have saved the facility.
Anonymous
>>6418733 John
>Minigun >Charge Rifle >Cryomancer's Staff >Enchanted Throwing daggers x1 >Stun Grenades x1 >Flechette Grenades x2 >Lesser Healing Potion x 2 >Bandages x6 (Use two immediately) Roland
>Stun Grenades x1 >Flechette Grenades x1 >Lesser Healing Potion x 4 >Bandages x2 Gloria
>Twinned Antlion Scimitars >Enchanted Throwing daggers x4 >Alchemist Bomb x 2 >Lesser Healing Potion x4 >Bandages x2 Serena
>Mage's Staff of the Inferno >Bandages x 5 Think that's everything.
We don't have a gunner but John can use guns once, same goes for the staff. We could try to sneak in and use the Charge Rifle to take out the druid e-girl first. Other than that, we just make good use of our weapon proficiency ability once the battle starts. We can even use the enemies weapons as each one dies. Might also be a good idea to stick close to Serena though to make sure nobody gets too close to her.
Also, did we give Roland that magic sword from the Yeti bossfight?
>>6418734 Yeah I'm happy with how it panned out.
>>6418740 >I'm thinking Ryuji should take the cryo staff though, casting ice wall for free should help him tank for vital fuel facilities. That's a good idea, assuming Roland can use the free ice wall without proficiency.
>>6418742 >Ryuji takes the mini gun and sniper Why? He can't use them, he's a Fighter.
Anonymous
>>6418748 He can't use them, but he can sell them
Anonymous
>>6418755 We have to kill the e-girl and her simp squad first. It's better that we keep them, for now. We can always give them to Roland or Serena later.
Anonymous
>>6418757 The mini gun isn't useful here, and I'm rather concerned about weight distribution.
To use our affinity best we need to hotswitch between things fast.
There is the bow already, and the charge rifle, what good does the mini gun do?
The staff is useful as a melee weapon.
Anonymous
>>6418760 The charge rifle is fantastic for starting a fight, so I'm not sure why you're giving it to Ryuji.
I'm still thinking about the staves. Surely Serena's super special keepsake is better? On the other hand, fire pierce is pretty great and they won't expect it. Smacking someone for fire damage on the other hand is still fair game.
Luo on mobile !!L+CpM0G8T5X
Luo on mobile !!L+CpM0G8T5X ID:2JEXnLS+ Wed 27 May 2026 09:59:13 No. 6418763 Report >>6418748 >That's a good idea, assuming Roland can use the free ice wall without proficiency Staves are technically melee weapons so Ryuji can wield them as he can any other melee weapon. He can also use the spell on the Cryomancer staff's power specifically because its an on use effect. He's not casting a spell, he's using the staff's innate magic.
>>6418742 >Staffs for Sera, let her duel weild. Serena can dual weild staves, however each spell she casts must be channelled via one staff/wand/whatever magic implement only. Magic users can only benefit from one implements bonus. Also she'd need to carry three staves leaving her with no open hands and one slung on her body somehow or in her inventory out of reach.
Which does bring up a point. There's only so much space you can strap weapons onto yourself. I can say inventory is sort of a hammerspace/bag of holding/digitizer kind of deal so we don't get bogged down in details of how you carry a dozen swords on you with only a small pack. Unless you gents want Nevermore to have that level of immersion where you need to realistic be able to carry all your gear somehow. But I will say that once an item is in there, you'll need to go into a menu to retrieve it and having the inventory UI in your face during combat or tense moments probably won't play well. But to have weapons at the ready without that means it needs to be on your body somehow so there's only so much you can carry around before it begins to get in the way.
>>6418760 >The mini gun isn't useful here, and I'm rather concerned about weight distribution Basically this.
>>6418748 >Also, did we give Roland that magic sword from the Yeti bossfight? Yeah we can say we did.
Anonymous
Quoted By:
>>6418763 >Inventory is hammer spaced Oh thank the developers.
I genuinely wasn't sure if they would use the sane option here when the maker is so reality obsessed.
>>6418762 I gave it to Him as LOOT not as a useful implement.
Because I don't think any of the devices are good for him. So it's just spoils of war to sell later.
Anonymous
Quoted By:
>>6418733 Wow, that's a ton lf loot. No opinions of dividing it, but all very cool in a very cool story that I am enjoying
Anonymous
Quoted By:
>>6418740 >I wasn't expecting to win desu. I'm alright with where this is going, but maybe the others want to comment? I think we will essentially be Eleanor's nemesis soon, and I feel a bit bad for her, even if she is a glorified chatbot. I mean, there's no way she will tolerate us once we revive the dragon and get our sweet dragon armor back.
>>6418742 +1 to this distribution, I guess.
Anonymous
Quoted By:
>>6418733 >>6418740 Okay, if we're really going for detailed lootsplits...
>John Charge Rifle
Staff of the Inferno(borrow)
Alchemist Bombs
Throwing Daggers x4
>Roland Cryomancer's Staff
Minigun
Throwing Daggers x1
>Gloria Twinned Antlion Scimitars
Flechette Grenades
>Serena Staff of the Inferno
Stun Grenades
I don't think we really need to micromanage the healing so much.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Sun 31 May 2026 04:47:56 No. 6420733 Report Alright. Gonna read everyone's suggestions and get to writing tomorrow. Time to storm the facility proper.
Anonymous
>>6420733 Looking forward to it!
I also just started watching Shangri-La Frontier. Was that by chance an inspiration for this quest at all?
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Mon 01 Jun 2026 03:27:06 No. 6421318 Report >>6421157 I only ever watched the first episode but I liked the premise. Work and stuff just got in the way of me continuing it. I've always loved the idea of full dive mmos or the isekai'd to an mmo world but for this game my biggest inspirations was a Chinese anime, or Donghua I think is the term or that might be chinese comics, called The King's Avatar. I'll also throw in an old quest Guns x Glory that I used to follow was a big inspiration too, though I don't think I could measure up to their level of writing. Both have the same premise of professional players who are no longer allowed to play the game they used to play in the pro scene so I decided to throw my hat into the mix. I do wish I had more concrete rules and mechanics in mind but I feel like adding rolls and the like now would slow things down even further.
As for loot I think I have this general set up by combing the two most voted on set ups.
>John Charge Rifle
Minigun (Stored in inventory)
Bow
Throwing Daggers x3
Stun Grenade
(May borrow the Fire Staff if needed)
Potions x2
Bandages x 3
Ryuji/Roland
Cryo staff
Throwing dagger x1
Potions x 4
Bandages x 4
>Gloria Twinned Scimitars
Flechette Grenade
Alchemist Bombs x2
Throwing dagger x1
Bandages x 4
Potions x 4
>Serena Inferno Staff
Stun Grenade
Flechette Grenade
Bandages x 4
That being said, I'll need to pop open a google doc and keep track of all this stuff since we still have the loot from the Frozen gorge somewhere in the group's inventory.
Anonymous
Quoted By:
>>6421157 >>6421318 I've read the manga, I really should get back to it sometime
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Mon 01 Jun 2026 08:21:58 No. 6421415 Report Quoted By:
As you and your friends divvy up the loot you take the time to bandage up and recover. "That's everything." Ryuji says as he slings one of the staves over his shoulder. You bite the end of your bandage and tie it down before grabbing the charge rifle. "Hey dude, you need any tips- oh..." Ryuji begins but you're already midway through your inspection of the weapon. Born out of a thousand repetition, and a few hundred lectures from Ming, you deftly eject the weapon's power cell and examine charge level. It was fully charged but when you slot it back into the weapon, your HUD indicates that each cell only offered 3 shots each. You lock it into place, snap the safety on and level the weapon to peer down the scope. Old instincts kick in and you can already feel the glare and oncoming lecture about proper weapon modification from Evolution's top gunner. The sniper was either short on money or decide to be frugal with their weapon's scope. The scope was capable swapping between magnifications but rather than gradually moving between magnification levels, it instantly clicked into place. Simply put, all you got was x4, x6, and x10 and nothing in between. The scope wasn't even capable of x1 despite replacing the gun's iron sights. You turn the laser sight off and sling the weapon over your shoulder. <span class="mu-b">Ability: Weapon Proficiency: Single Weapon Use activated. You're now proficient with Charge Rifles. (1 attack left).</span> "Did the sniper have any ammo on him?" You ask, finally looking at the impressed faces of your friends. "Ha! Should've figured you of all people wouldn't need any tips on sniping." Ryuji laughs and rummages through his bag. "We only found 2 other power cells. We think he might have had a bigger stash but the pile is probably atop his hiding spot. Either that or he was running lower on ammo than he was letting on." He says tossing two more power cells, each about the same size as the batteries you see on rechargeable power tools in the real world. "So 9 shots total...we can do some serious damage with that." You say, catching the ammo and sticking it into your coat pocket. "Problem is I only get one shot every so often. Not sure I can do it quickly in a fight. The scope on this thing isn't exactly made for close quarters fights." "So you can use guns?" Serena asks. You nod and motion for everyone to start moving.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Mon 01 Jun 2026 08:22:59 No. 6421416 Report Quoted By:
"Yeah, I can pretty much use anything." You explain, in a hushed voice. "Not for long though. I only get a single attack before I have to swap weapons. Most classes are locked into specific weapons. You can hold and carry other weapons but if you try to use them, you'll be doing minimal damage if you even hit. The game won't assist you in combat with weapons you're not proficient with with." You unsling your bow and hand it to Serena. "Try pulling back the string." Serena takes the bow and immediately seems to feel the difference. Her grip is awkward and she seems to be unsure where to hold the weapon exactly. When she tries to draw the string back, she visibly struggles before handing the weapon back to you. "Felt weird, didn't it?" You ask. "It felt...different. Harder?" She says with a nod as she struggles to find the words to describe it. "When I swing my staff...I just do it. Everything just seems to work how I want it to. Even using magic just feels like works off what I want to do. I don't even think about it anymore." She admits. "Yeah, that's the game helping. It's to try and even the playing ground." You explain. "Otherwise, it'd be no fair to pit players who've never fought in their life against say...someone who did archery in school." "But what if I know how to fight with a sword or a gun outside the game and my class isn't proficient in it?" Serena asks. "Well...I would think it would feel as easy as it would in real life. But compared to someone who is being helped by the game...I think they still might be at a physical disadvantage." You guess, crossing your arms and thinking. In reality, you never heard of anyone bringing real combat skills into the game during your time. At least outside of regular fist fighting and possibly shooting a gun. The idea of people practicing something like sword or axe fighting in the real world to get better in the game was foreign to you and yet it seemed like the logical thing to do. "But mentally they might have a bit of an advantage. They'd have the instincts and muscle memory to assist them not to mention proper fighting forms. I don't know if that would be enough to allow them to win, especially with the damage penalties the game hands you for having an incorrect weapon, but it could certainly help them stave off attacks and buy enough time to retreat. Do you know how to fight with a sword or a gun though?" You ask with a grin. You had intended it to be a joke but to your surprise Serena nods. "I know how to fence. My mother made me take classes. I even won a few competitions too." She replies casually. You tilt your head and think for another moment. "Hey uhh.... Can I borrow one of your raipers?" You ask, awkwardly. Gloria gives you a smirk and draws one of her swords before tossing it at you and sending you a party invite. You catch the blade with one hand and accept the invite with the other. "Sure." She chuckles.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Mon 01 Jun 2026 08:23:59 No. 6421417 Report Quoted By:
<span class="mu-g">Party: Regal_20 (John Doe) HP: 80% MP:Full Mae Su-Hyun(Gloria) HP:100% MP:Full% Ryuji Yamada (Roland) HP: 100% MP: Full Serena_Starlight HP: 100% MP: 85%</span> "I never did ask your in game name after you changed characters." You chuckle and hold the rapier out for Serena. "Try this. Maybe it feels better than the bow?" Serena takes the weapon and holds it experimentally. She holds it confidentially at the ready and takes a few swings and thrusts with it. You didn't know anything about fencing so you weren't sure if what she was doing it correctly. As far as you knew, Lance was the only person who actually fenced outside the game. "It's a bit heavier than what I'm used to." Serena admits as she flourishes the weapon. "But it's balanced well enough. Swinging it feels...normal. Not easy like it is with staves but it doesn't feel different or weird like a bow. It's just heavier. I think if I had a rapier that was as light as the ones I used for competitions then I don't think it'd feel any different than real life." She turns to hand Mae, her weapon back. "You weren't lying about fencing in real life. That looks pretty good." She says as she sheathes her blade again. "How come you didn't just pick the swordsman class?" "Oh...I don't really like fencing." Serena admits. "I just did it because my mom wouldn't let me skip lessons." Mae gives Serena a knowing nod. "Don't I know the feeling." She agrees with an exhausted tone, yet you get the feeling she knows Serena wasn't telling the truth. "Still, sword fighting is way more fun when you're fighting for your life and there's plenty of variety of blades to use. A lot more fun then just shuffling back and forth on a mat." "I mean you could always go looking for a master to train you too." Ryuji says. "If you get lucky, you can find a quest to find a subclass and they tend to come with new weapon profs and stuff. They're kinda rare though." "Should I do that?" Serena asks.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Mon 01 Jun 2026 08:24:59 No. 6421418 Report "You should do whatever you want. The game is yours as much as it is anyone else's and that's the best part of it. It's up to you to decide not anyone else's." You say. "Speaking of deciding..." You trail off. As the far back of the facility you stand before the entrance of a large building. The refinery or at least the entrance into the mountain itself. Beside it you see a smaller building and through it's broken windows you can see what seems to be a control panel and the entrance to a lift. Most likely a way for the workers to reach the lower levels of the facility without needing to walk the main area and down tons of stairs. You doubt the lift would take you into the deepest parts of the facility but it could cut out a lot of walking assuming it wasn't guarded somehow. Then again, going through the main building would also mean more chances to get ambushed or run into the rest of the players raiding this place.>What do you do? >Go through the main building. You can search for any survivors/workers. >Try the lift. The faster you get to the heretics the better. >Write in.
Anonymous
>>6421418 >Main building Sweep and clear.
Anonymous
>>6421418 >Go through the main building. You can search for any survivors/workers. Anonymous
>>6421418 Did the team see any other groups of players on their way in? We can take our time grappling people over to tackle the place from a different angle, somewhere good to use the bow.
Anonymous
>>6421418 >Go through the main building. You can search for any survivors/workers. Anonymous
>>6421418 >Go through the main building. You can search for any survivors/workers. Less likely to run into a huge crowd we can't handle without anywhere to retreat. Less likely to get pincered, too.
Anonymous
>>6421418 >Go through the main building. You can search for any survivors/workers. Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Wed 03 Jun 2026 21:30:33 No. 6422753 Report Quoted By:
>>6421445 No your team didn't see anyone along the way. Most of their time was taken up getting gliders ready. They flew in, landed, and rushed to flank. Gloria would let you know that the Gunner wasn't lying about their numbers outside. As far as your team figures, the outside group was just to act as a deterrent or worst case serve to buy time as any invading force manages to fight through the bridge. But it's the risk to the facility itself that was holding everyone up and still partially is. John and co have essentially become an elite task force straight out of games/movies. At least, that's what the rumors are starting to say within the people making their way across the bridge. So, no pressure or anything.
>>6421424 >>6421437 >>6421638 >>6421653 >>6421677 We're taking the main entrance. Writing.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Thu 04 Jun 2026 01:10:49 No. 6422866 Report Quoted By:
"Front door or elevator..." You thinking out loud for a moment. "We should take the front door. We can search for survivors and clear an exit for them." You decide, motioning to the large double doors. They were tall, almost twice the size of a person and each about twice as wide as one. The ground near them was well worn and scratched from the coming and goings into the facility but you don't see anything to show which way they swung open leading you to assume the slide into the walls themselves. You move to open them when you hear Ryuji speak out. "Yo, dude, wait!" He says eagerly. "We should talk about call signs before we go in. You know, like in S.W.A.T and movies!" Mae gives him an amused look. "When's the last time you ever used hand signs for a dungeon?" She asks. Ryuji shrugs. "Well...never but this isn't a dungeon. We're doing a stealth mission. Gotta be able to communicate with each other without making noise." He insists. "Come on, the pros do it all the time." He adds giving you a knowing look. You just shake your head. "Hey Serena, I bet Rising Dragons uses hands signs right?" "Oh! Well...I heard some of the older members use them but none of the teams I was on ever did." She says with a start. "But even if we don't talk...aren't there cameras inside?" She asks. You, Ryuji, and Mae look at each other. "Did I say something wrong?" Serena asks, anxiously. "No...I just didn't think about that." Ryuji admits as he crosses his arms. "It's more like cameras do and don't exist." Mae explains. "There are items that can act like a camera such as scrying stones or crystal balls with spells. Maybe even some engineering items. The thing is that only Guilds really tend to use them. They take some time to set up, are expensive, have a short range, or only last for a short while. The most important thing is that there has to be someone be manning the scrying. Not many players want to do that because they're vulnerable while doing it or they don't get to participate in a fight." "Also, unless they have a way to communicate over a long distance then cameras are even more restricted. Teams would need to huddle around the person running the camera in order to know what's going on. So they would need another magic item such as a sending stone or spell and even those have a limit. The spell requires a spell caster running comms and spending mana or burning through scrolls. The item requires far far more investment. The Aethernet Project. Which is why I don't think our invaders will have access to cameras or scrying. It'd be quicker to invest their resources in taking over than trying to fortify it." You explain as you move to open the doors. "What's the Aethernet Project?" Serena asks.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Thu 04 Jun 2026 01:11:49 No. 6422868 Report Quoted By:
"It was Nevermore's original endgame project." Mae explains. "A huge magical focus that connects any locations that have one. Think of it like a magical radio tower and teleporter combined. Players could attune to it and then burn all their mana to instantly teleport to any other magical focus in the game they're already attuned to. Not only that but you can use the magical energies of it be able to contact other people's sending stones if they're within the range of one of the giant foci. Kind of like a cell phone, you simply attune your stone to someone else's and you're free to communicate across the game. But building one of the foci is a massive undertaking that requires multiple guilds to even attempt. On top of that, a single foci only covers a single region. So say we built one in Valford, we wouldn't be able to speak to anyone in Effelume until they built their own tower and then we'd need to do it again for every other zone in the game. It basically takes everyone pitching in to get the network up and running and thats not even considering getting permissions from the city itself." "The project doesn't usually start until a few months into the game anyways." Ryuji grunts as he starts dragging the other door open. "Most guilds right now are worried about making a foothold in their territory before diverting excess resources into that and normally the devs give catch up bonuses to new servers so they can get their Aethernet up and running faster but seeing how things are right now with all this new stuff...I don't know if the big guilds are able to get enough of a break to do that. Not with these dragon cultists, the elves, and whatever else is going on in the desert."
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Thu 04 Jun 2026 01:12:50 No. 6422869 Report The doors creak and groan as you and Ryuji pull them apart. Their size was only matched by how thick they were and as you open them you feel the sudden flush of heat race outside to meet the cold. Even at the entrance, the heat generated by the machinery within the mountain and the doors served to insulate and keep it held in. You reach the end of the door's tracks and they seem to lock in place with an ominous clang. A series of steps is all that is there to greet you and from the unseen depths of the mountain you can hear the hissing and grinding of machinery. "Alright. Ryuji, you take point. Mae and I are going to flank and cover Serena behind you. Serena, for now stick with basic spells and try to avoid machinery. This is still a refinery down there and we can't risk setting off an explosion. Once we find an entrance to whatever secret research facility they have, I think we should be safe. I doubt they would have built it under a fuel refinery without keeping it safe from possible explosions." Your party slowly shifts into formation as you all begin your descent down the stairs. Soon the rock walls give away to more open areas and hundreds of pipes running around all over the place up the walls and on the ceiling. The loud gurgling or pure fuels joins the chaos of noise and heat. Once you finally reach the first floor it's merely a series of walkways that overlook the massive expanse of the refinery. In retrospect, or at least to your untrained eye, this massive expanse of this place made the walkways feel a bit pointless. Even from your vantage point, you couldn't even see the other end of the floor clearly. You had not idea how a worker would even be able to make heads or tails of anything from here. "Keep an eye out for traps." You find yourself trying whisper and shout at the same time. "This whole place is like a maze!" "Maybe we should try and find some kind of map? Don't factories usually have one?" Serena shouts over the din. "We could also try and find a way to shut this place down!" Ryuji shouts. "The less noise the better! I can barely hear myself think!">What do you do? >Continue wandering the walkways level. See if you can find another stairway down without needing to cross the maze of pipes and boilers. >Search for a map of the facility or at least these two floors. Otherwise, you might be wandering for hours. >Spend some time searching for some kind of off switch. With all this noise, it'd be easier for someone to sneak up on you. >Write in.
Anonymous
>>6422869 >Search for a map Closing the machines off is actually a negative. It alerts them, and they can hear us.
Anonymous
Quoted By:
>>6422869 >Search for a map of the facility or at least these two floors. Otherwise, you might be wandering for hours. Anonymous
Quoted By:
>>6422869 >Search for a map of the facility or at least these two floors. Otherwise, you might be wandering for hours. >>6422873 >Closing the machines off is actually a negative. True, and when we leave, we want aether production still up and running.
Anonymous
Quoted By:
>>6422869 >Search for a map of the facility or at least these two floors. Otherwise, you might be wandering for hours. Anonymous
Quoted By:
>>6422869 >Use the grappling hook to search for stairs, and lead the party in that general direction Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Mon 08 Jun 2026 20:39:24 No. 6425301 Report Quoted By:
Sorry about that. We're looking for a map. I'll get writing.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Mon 08 Jun 2026 23:48:14 No. 6425351 Report Quoted By:
"We should leave everything on for now!" You shout over the din of machinery. "If anything this helps us keep hidden! They won't be able to hear our footsteps. Not to mention, they'll know we're here if we turn everything off! For now, let's go find a map and get our bearings!" You motion for everyone to move forward and your group proceeds at full pace. The sounds of your boots and shoes are drowned out by the constant slamming of machinery as the ore is being processed on the floor below. "Everything seems kinda quiet, relatively speaking!" Ryuji shouts as wander around the place. "Right! Let's just tempt fate like that!" Mae shouts back. "I'm just saying! We've been here for a while! You'd think we'd get ganked by now! Maybe they decided to to leave this floor alone!" He replies. "Not yet! If there are people here, they're probably waiting for us to get somewhere we can't run away from!" Serena calls out. "It happened a lot in the woods! They'd wait for us to get somewhere with a thick line of trees then jump out at us! Made it harder to run away!" "Then we'll probably start running into that soon! Any maps for the area will be near the walls which is going to limit us to moving forward, back and to one side at best or only back and forward at worse!" You add. "Keep an eye out, especially for rogues!" Just as you shout out, almost as if on cue, you feel something grab you by your cloak and pull you to a stop. "Ahh! Something got my hair!" Ryuji shouts as he stumbles to a stop as well just as you feel Serena crash into you from behind. You pull your hood out of your eyes and look around to see Mae holding both your cloak and Ryuji's hair in her hands. She lets out a sigh of relief as she lets go and she points in the direction you were all running. "We got tripwires!" She shouts and pulls out a torch from her pack. The extra light catches the thin wires at the right angle and for a brief moment you can see brief glitter of the razor thin lines running all over the place. They ran from both sides of the walkway from rail to rail, from the rail to the grated floor, and even from the roof to the ground. You adjust your cloak and take a step forward to study the new maze of wire before you. At first it simply seemed haphazard, with wires just throwing everywhere as most novices tended to do in hopes of catching someone via sheer quantity rather than a well hidden trap but deeper inspection revealed that there was a simple logic to the wires. Each one's opening was covered by the subsequent one's placement. If someone attempted to step over or under a wire, they ran the risk of triggering the next one. With your level in engineering you think you'd be able to disarm them. "Who ever did this had some experience with laying traps!" You explain. "They're not an expert by any means but they know what they're doing! Do we have an alternative route?"
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Mon 08 Jun 2026 23:49:15 No. 6425352 Report "There's this path that leads deeper into the center!" Ryuji shouts. "But it's probably what they want us to do! I do think I can see some kind of building in the distance! Like one of those overseer offices!" "We are close to the edge of this floor! If we can disarm the traps we just run along the walls and probably avoid the majority of whatever they want us to walk into!" Serena suggests. You look around and lean over the edge of the railing. With the light of the torch, you can see the familiar shape of flechette grenades. It seems like even here, the invaders were doing their best to not set the facility off while they were inside it. The explosives would deal damage to anyone who set them off but you think the damage to surrounding machinery would be minimal and worse case it would slow production in this area but not the rest of the floor. You look down to the floor below. It was quite a drop from here but you think that with your grapple gun, you'd be able to zip down and drop safely though it'd take the full length of your gadget's wire to do so. You think for a moment. You could also try and hang from the side and remove explosives rather than disabling the trap from the wires side. It'd take even longer but you'd be able to salvage explosives. Or you would simply ferry your team down to the second floor. You unsling the charge rifle and peer down the scope in the direction Ryuji pointed. You do see a large square room lined with windows that overlooked a section of the facility. It kind of reminded you of a guard tower that was hanging from the roof. It was currently illuminated and you can see signs of it being in use though you can't tell if it was like that before the facility was attacked or if it was being used by whoever was patrolling this floor as an HQ or some kind. Currently it was empty but you can make out what looks to be a map of some kind as well as a series of controls as well. >What do you want to do? >Try and disarm the traps then press onward. You want to make a wide berth of where your enemies want you to walk through. It might even let you get the drop on them if you can see them from afar. >Head towards the room Ryuji saw. It could be a good place to hold up in and draw attention to yourselves then pick off anyone who approaches. At the very least it contains the information you're looking for. >Zip down and continue on the lower floor. You'll be harder to track down there since no one expects you to just jump over the rails. It'll be more difficult to traverse since you'll be dealing with active machinery but that hopefully applies to your opponents. >Try and salvage the grenades themselves. It'll take even longer but you'll have more supplies on hand. Hopefully no one comes over here while you do it. >Write in.
Anonymous
Quoted By:
>>6425352 >Try and disarm the traps then press onward. You want to make a wide berth of where your enemies want you to walk through. It might even let you get the drop on them if you can see them from afar. Anonymous
Quoted By:
>>6425352 >Try and disarm the traps then press onward. You want to make a wide berth of where your enemies want you to walk through. It might even let you get the drop on them if you can see them from afar. Anonymous
Quoted By:
>>6425352 >Try and salvage the grenades themselves. It'll take even longer but you'll have more supplies on hand. Hopefully no one comes over here while you do it. Anonymous
Quoted By:
>>6425352 >Try and disarm the traps then press onward. You want to make a wide berth of where your enemies want you to walk through. It might even let you get the drop on them if you can see them from afar. Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Fri 12 Jun 2026 23:07:43 No. 6427248 Report Quoted By:
Disarming the traps it is. Writing.
Anonymous
Quoted By:
Damn, I forgot to vote. I had the 1000 IQ idea of just rolling a barrel down the catwalk to set all the traps off ahead of us instead of cocking about trying to cut the correct wire. I wonder how that would have turned out.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Sat 13 Jun 2026 07:33:18 No. 6427401 Report Quoted By:
You unsling your gun and bow before removing the quiver hanging off your hip. You didn't want to risk any of your weapons accidentally setting off any of the bombs because you leaned too far and they caught a wire. "Cover me. I'm going to try and disarm these tripwires." You call out as quiet as you can. Even with all the noise, you couldn't help by try and keep the information from getting heard from unseen ears. Getting on all fours, or three as you hold the torch for light, you begin to examine the traps more thoroughly. The silvery wires are more intermixed than you had initially seen. They run behind and in front of others, almost like a web, and are stretched so tightly that you worry cutting even a single one too quickly it would not only snap and take the other wires with it but set of the grenade attached to it because of how precariously loose the device's pin was. You let the game take over and decide to use the ease of access mini-game to guide you through disarming the traps. If you did this manually, you could certainly go much faster but playing it safe would be the best option. You play through the game, adjusting the wire's tension, cutting it, and slowly guiding it to slacken and letting it go. "I think I see movement! Dude I think you need to hurry!" You hear Ryuji, his voice distant and breaking your focus for a moment. Your heart skips a beat as you mistime a cut and the wire snaps loose. You freeze and wait for the explosion but none comes. You sigh and squeeze your eyes shut to try and refocus but you can't help and look over your shoulder. Ryuji towers over you as he looks through the charge rifle's scope. Serena and Mae look over the railings and across the walkways but without any way to illuminate the distant platforms, there's really not much they could see. You turn your attention to the building off in the distance but without a scope you can't tell if there is any movement within it. Still, you can't help but think you see something flitting around in the darkness off in the distance. Not wanting to chalk it up to your mind playing tricks on you and not wanting to find out, you turn back to your work. By now you're roughly half way through the tangle of wires. Your back and knees ache from being hunched over for so long but finally after what seems like forever, you cut the final wire.
Storyteller Luo !!L+CpM0G8T5X
Storyteller Luo !!L+CpM0G8T5X ID:2JEXnLS+ Sat 13 Jun 2026 07:34:19 No. 6427403 Report "Let's go! Come on!" You hear Ryuji shout as he grabs you by the scruff of your cloak and pulls you to your feet. You feel him shove your bow and quiver into your arms as all of you break into a run. You sling the bow over your arm and equip your quiver as Ryuji tosses your rifle into your arms. "I think they saw us! I saw a group making their way towards us or at least heading in our direction." "Then they'll know we're here once they reach the traps!" Mae shouts, snuffing out your torch. "We can cut through here!" You make a sharp turn and pick up the pace. You think you can hear footsteps running behind you but it had to be your paranoia. You could barely hear your own steps let alone anyone else's. Likewise, there would be no way they could hear yours. All you had to do was stick to the shadows but that was becoming more difficult as you reach the end of the floor and see the torch lined wall. "I think I can see a map over there!" Serena points to a faint rectangle on the wall ahead of you. A think sheet of metal had been screwed into the rock and faded paint outlined the basic layout of the facility. As you approach, a small popup appears asking you what section of the map you wanted to see. <span class="mu-b">Please choose a floor: 1a: Walkways 1b: Aetherium refineries 2a: Worker Rest Area/ Dormitory 2b: Fuel Liquification 3: Fuel Purifiers 4: Worker Rest Area/ Dormitory 5: Fuel Stabilizers</span> "Doesn't seem like they'd make it easy for us and show any secret research floors." Mae says looking over her shoulder. >Which floor do you want to look at first?>Write in.
Anonymous
>>6427403 >1a: Walkways We can use the bow and throwing knives now. Use the grappling hook while the others are checking the maps, and try to take one of them down so that they slow down, wary of ranged attacks.
Anonymous
Quoted By:
>>6427403 >>6427419 That is after we've confirmed they're actually looking for us. we can also potentially set off those traps if they're dumb enough to walk into said walkway.