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In the glow of dusk, you sit within the stone house, the last of the daylight being a time to finish your working. You smell the freshly rubbed vellum and place the page upon the scriptorium's table, pulling the guide ropes taut. They make horizontal lines across the worked skin, and you push the page over to set the margin before making final tightening once you are sure it is straight. You pick up the quill, rubbing your hand in reflex as it protests taking to the familiar position. “Oh Gods. Grant me the strength.” You laugh. The Gods are invoked to heal the wounds of warriors, not scribes, but at this moment the pain your hand surely must be at least worth a few battles worth of honor. You already know the words you must transcribe by heart, as you have already made two copies of it today, but you still glance back at the reference again just to ensure there are no mistakes. <span class="mu-i">From Hroth, came the four princes and just one daughter, born of the last great Hrothian King. This was a strong bloodline. And of these four went out to carve Kingdoms of their own, founding a great city each in their own name, and their names were Inigo, and Alcepass, and Lugh, and Chermeset. But the daughter was the King's favored, as from the day she was born she was beloved by the whole world, and he believed her to be the true future of Hroth. The daughter was to be married to the last Prince of the Halitotians, uniting the two greatest peoples of that age. But upon seeing his hideous face, she refused, and a war broke out between those peoples.</span> You rub your aching hand. The dusk is longer then you thought, judging from the light outside. You still burn a candle in the murkiness. Soon you will be finished, and may finally have a drink. <span class="mu-i">The Hrothians prevailed, and buried the last of the Halitotians in their mountain fortresses, and their kind faded into history forevermore. As for the princess, she fled to the south, as far south as she could go, and married a black king of a tiny kingdom. The Okites, whose royalty now had a trace of white man's blood, came to dominate their desert homeland. But it was not from this union which gave the Okites their golden eyes, but instead from the Princess's dowry. As she so favored by the Gods, from the day of her birth to the day of her death, held in her hands the missing piece of the yellow moon.</span>
BananasQM !!4PI2iWoB3fd
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What was that shit about? Now you're irritated again. You didn't even like that dumb boy! Of course, they assume you are a human. But would you even want to... mate with a human? You haven't given the matter much thought really. Just then, the Headman appears with a saunter in his step and his arms swung wide. Cherry wine splashes from his tankard. <span class="mu-b">”There she is! The High Priestess! Curse-Breaker!”</span> <span class="mu-g">”You're looking much better. Have you slept?”</span> <span class="mu-b">”Like a babe!”</span> He sits down with a smile. You roll your eyes under your hood. Getting a moment of thanks was acceptable, but what does he want to be friends now? Or is it some new issue he wishes for you to solve? You swear, the moment someone asks you to call upon your God and solve their male impotence problem or saggy breasts or whatever other vain thing you think you might lose it completely. <span class="mu-b">”I've been thinking about something you said.”</span> The Headman says playfully, not at all in the hushed tones of his ghost problem. He takes another sip of the tankard, before checking to see that yours is near empty. He calls for more, but you cover your cup with your hand, and he relents, finally continuing his train of thought. <span class="mu-b">”You said you care a lot about... mysteries, right? Or arcane secrets? Lore? History? Things like that?”</span> <span class="mu-g">”Depends on what it is. Though I'd prefer not to be thrown into a haunted tomb again just to read its gravestones of who died in this battle or that.”</span> <span class="mu-b">”Well fear not! This is something else. In the West, words are carved into wood or clay. In the East, they use paper. In the Midden, books of vellum and parchment; though we have no books here. The black men and brown men do not write their histories at all I think, it's all oral histories. But all these things fade; nothing remains except that which is carved into stone. Outside our little village, a ways past the barrow mounds and out into the moor proper, bordering the Hill Tribes, there is an ancient circle of standing stones. On them are carved inscriptions which meanings have been totally lost to time. Nobody has been able to decipher them.”</span>
BananasQM !!4PI2iWoB3fd
<span class="mu-g">”...Is this another request to press me into your service? What, will I be graciously allowed to take a fallen pebble from the site as my reward?”</span> He holds up his hand, frowning. <span class="mu-b">”Heyyo, I would never allow one to take from my ancestral right or deny a reward to a loyal servant.”</span> He says, hinting you should not mention the desecration of the tomb, nor deny him his status in this public place. But by the tone in his voice you know he is still grateful. Perhaps this is a way for him to make things up to you. <span class="mu-b">”I was simply coming to offer you information about the location of these stones of which I thought you'd be interested, and to offer my aide as your escort.”</span> <span class="mu-g">”Escort? You'd be coming with?”</span> <span class="mu-b">”Of course! I'd never sit idle and let a lady walk the moor unchaperoned! Besides, I yearn for adventure! Tis the summer season! All the crops are growing big and strong, all the houses are repaired for the long winter, the animals well fed and lazy in the sun; this is the time for war and clan raids and journeys! Oh how I seek a beast to slay or a great vista to see once again! I have not been to those standing stones since once since I was a lad, I would like to see them again. I even have a few man at arms to call along with me. We'd make a whole trip of it! What do you say, Biawake of the Great Green Forest God?”</span> You have to admit, this lead is a bit underwhelming. Historical carvings of old battle records or mythologies on ancient stones, faded and worn with time, might not be useful to you at all. But you know old things seem to be magic in this place, and this would be your best bet to go and explore them with some extra help. What do you say?>No, you don't really trust him and his group of men you'd be out alone with, you'll go to the stones alone >Agree, this sounds like a fun trip and you might learn something >You have no interest in going to the stones at all, so deny his request >Other (Write-In)
Anonymous
>>6442597 >>Agree, this sounds like a fun trip and you might learn something I will never forget the day Souvslop made it into a Bananas quest.
Anonymous
>>6442597 >Agree, this sounds like a fun trip and you might learn something. We're not in a particular hurry anywhere, and I doubt that dickwand of a spirit would be so angered as to cash in that "worthy death" thing literally the day after making the deal. If we're really lucky we might even find something relating to that zod word.
Anonymous
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>>6442594 kek, that'll show him!
>>6442597 >Agree, this sounds like a fun trip and you might learn something If they betray our strut, we learn what the Wand of Life & Death can really do.
Anonymous
>>6442597 >Agree, this sounds like a fun trip and you might learn something His yearning for adventure seems similar to our desire for knowledge
Anonymous
>>6442597 >Agree, this sounds like a fun trip and you might learn something We're in the Tavern, we take the adventure hook. Now we just look around the dark corners for the other 2-4 guys to fill out the party...
Anonymous
>>6442663 >>6442691 I would say with dungeonmaster instinct, the stone circle is almost certainly a trap, it may not even exist he is taking the armed men escort probably because he wants to hand over the sorceress under guard to some zealot inquisition witchfinder people or Order Of The Tusk etc. And even if the hetman is himself friendly or well-intentioned, it is possible the other warriors/soldiers will be suspicious of the magic-wielder in their midst, and word will eventually spread etc
The foreshadowing is basically because the boy is warning us (the prevailing opinion in the settlement is turning towards superstition / mistrust) but you know I would support still visiting it out of curiosity, maybe see what the stone circle is like if it exists but maintain extreme ULTRA HIGH VIGILANCE for ambush / trap throughout etc
(now after I wrote this BananasQM will no longer spring this trap, yay)
>>6441877 >>6442601 >>6442606 >"the goblin thing to do" PENIS WAND I agree, the character is a feral wild near animal savage creature, why would she immediately supplicate herself (O wise master please instruct me in the systematic ways of Vancian magic formulas, can I also attend a wizard academy? etc) that made little sense. Civilisation- boo, boo! Antinomianism, feral barbarian savagery, yay!
Anonymous
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>>6442695 idk about it being a trap but I dothink taking some random soldiers with us is a bad idea
>>6442597 >Other >Agree to travelling to the stones, but only with the Headman BananasQM !!4PI2iWoB3fd
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<span class="mu-g">"Standing stones huh... Has anyone copied the markings? So they can be studied without having to be at the site?"</span> <span class="mu-b">"What? No. How? Do you suggest we move those massive stones that have been there since the dawn of time? Or carry some over there and bring them back so a chiseler can-"</span> <span class="mu-g">"No! Just a transcription of a markings. You could do it with some paper and chalk for rubbing."</span> <span class="mu-b">"We have no paper, like I told you. And I only know of the mystics of far away places who make use of chalk for their geomancy."</span> <span class="mu-g">"Then with an animal skin and charcoal, blast it! It's not that complex. Here's the supplies we'll need..."</span> Within a day or so, you've gathered up the supplies and the Headman gathers his men. Suspiciously, you do not hear of any tearful farewells or apologies to his wife; you think this may be a spur of the moment adventure for him that he will tell of no one to slip away unnoticed. They seem very irresponsible around the Midden, but at least they are in good humor about things. By the next day you are marching across the Moor. Heading to the West and South, you make your way from the more forested and marshy Midden towards endless hills of bright green grass and shrubland, the moorish steplands. Very far in the distance, you sometimes think you see the Centerran mountains of your homeland, reminding you how little you've actually gone. <span class="mu-b">"Say, High Priestess Biawak."</span> The Headman starts, after the last hour discussing bawdy tales with his friends like you weren't even there. <span class="mu-b">"You're not told us much about your home, or where you are from."</span> "Yes! I was curious about this. You're small, like the people in the South or East. But not small like a pygmy jungle black. And I've never heard of anyone painting themselves green." <span class="mu-b">"I thought she may have been secretly Salmatian at first, but no, I think we would have found at by now."</span> <span class="mu-g">"...You'll gossip over me instead of letting me answer?"</span> <span class="mu-b">"Oh, my apologies, High Priestess. Go ahead then!"</span> While some could see it as prying, it's important to register that their gossiping and exchanging of rumors is the news of this day. Not all of them have been blessed with knowledge from the ethereal heavens like yourself; you've already learned much from their chitchat by listening in, though how much is true, exaggerated, or just straight lies is impossible to tell. Without a true nation or culture to call home to; you're at a bit of a loss on how to respond.>Just make something up >Try to tie in your knowledge of the world to make a plausible sounding origin >Imply a civilization of people just like you could exist; but don't get too specific >Tell them where you're really from the Centerran jungles, but be vague with your origins >Order them to be silent and leave you alone >Other (Write-In)
BananasQM !!4PI2iWoB3fd
<span class="mu-g">"Standing stones huh... Has anyone copied the markings? So they can be studied without having to be at the site?"</span> <span class="mu-b">"What? No. How? Do you suggest we move those massive stones that have been there since the dawn of time? Or carry some over there and bring them back so a chiseler can-"</span> <span class="mu-g">"No! Just a transcription of a markings. You could do it with some paper and chalk for rubbing."</span> <span class="mu-b">"We have no paper, like I told you. And I only know of the mystics of far away places who make use of chalk for their geomancy."</span> <span class="mu-g">"Then with an animal skin and charcoal, blast it! It's not that complex. Here's the supplies we'll need..."</span> Within a day or so, you've gathered up the supplies and the Headman gathers his men. Suspiciously, you do not hear of any tearful farewells or apologies to his wife; you think this may be a spur of the moment adventure for him that he will tell of no one to slip away unnoticed. They seem very irresponsible around the Midden, but at least they are in good humor about things. By the next day you are marching across the Moor. Heading to the West and South, you make your way from the more forested and marshy Midden towards endless hills of bright green grass and shrubland, the moorish steplands. Very far in the distance, you sometimes think you see the Centerran mountains of your homeland, reminding you how little you've actually gone. <span class="mu-b">"Say, High Priestess Biawak."</span> The Headman starts, after the last hour discussing bawdy tales with his friends like you weren't even there. <span class="mu-b">"You're not told us much about your home, or where you are from."</span> "Yes! I was curious about this. You're small, like the people in the South or East. But not small like a black. And I've never heard of anyone painting themselves green." <span class="mu-b">"I thought she may have been secretly Salmatian at first, but no, I think we would have found out by now."</span> "Honestly... I thought it was a boogeyman under that cloak. N-No offense!" <span class="mu-g">"...You'll gossip over me instead of letting me answer?"</span> <span class="mu-b">"Oh, my apologies, High Priestess. Go ahead then!"</span> While some could see it as prying, it's important to register that their gossiping and exchanging of rumors is the news of this day. Not all of them have been blessed with knowledge from the ethereal heavens like yourself; you've already learned much from their chitchat by listening in, though how much is true, exaggerated, or just straight lies is impossible to tell. Without a true nation or culture to call home to; you're at a bit of a loss on how to respond.>Just make something up >Try to tie in your knowledge of the world to make a plausible sounding origin >Imply a civilization of people just like you could exist; but don't get too specific >Tell them where you're really from the Centerran jungles, but be vague with your origins >Order them to be silent and leave you alone >Other (Write-In)
Anonymous
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>>6442943 >Try to tie in your knowledge of the world to make a plausible sounding origin Anonymous
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>>6442943 >Tell them where you're really from the Centerran jungles, but be vague with your origins Anonymous
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>>6442943 >Try to tie in your knowledge of the world to make a plausible sounding origin Imagine the embarrassment if they met our relatives.
Anonymous
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>>6442943 >Tell them where you're really from the Centerran jungles, but be vague with your origins. Noone is going to go check there anyway, so no reason to lie about the location.
Anonymous
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>>6442943 >Try to tie in your knowledge of the world to make a plausible sounding origin Anonymous
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>>6442943 >Imply a civilization of people just like you could exist; but don't get too specific Anonymous
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Don't reveal anything about your origins in reply to these ignorant superstitious villagers. As Apuleius said, Parit enim conversatio contemptum, raritas conciliat admirationem - Familiarity Breeds Contempt etc. Just say something like>"The perils of adventure permit the brave and loyal to transcend the fortune of their birth, just as the vengeful gods reward all treachery with agony and Death. (shake tree snake penis wand of Life And Death at villagers menacingly) Be content to know that the favour of the forests walks amongst you, and not against you!" (for now...)
BananasQM !!4PI2iWoB3fd
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Will be delaying the update for a day, ran out of time. My apologies.
Anonymous
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>>6442943 >Tell them where you're really from the Centerran jungles, but be vague with your origins BananasQM !!4PI2iWoB3fd
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You aren't exactly sure how to answer. They may have already bought your religious origin, but a physical one? Especially one that explains your size? Your worldly knowledge is not as full and complete as your scientific or philosophical understanding. <span class="mu-g">"...I'm from the South, yes. From a jungle."</span> <span class="mu-b">"Huh, you aren't from a clayman tribe are you? They're man eaters."</span> <span class="mu-g">"Have you seen me eat anyone? Come now."</span> "Her tribe probably is preyed upon by the clay men; prays to a forest God for protection." <span class="mu-b">"I mean that's South and West. It's not that far from Salmay, so I was closer then I thought."</span> "Didn't tavern keep' say she was on a pilgrimage to the Kodi? Why would she come East thru the Midden instead of up North from that side of the continent <span class="mu-b">"What, and go through the deserts of Enoch? And then through the forest of trees that grow spikes where leaves should be, with the thorn devils? No! Makes much more sense to come through the Midden along the lakes and streams."</span> <span class="mu-g">"Exactly."</span> You add, happy they solved your origin for you. "Yeah, I heard about the giant birds that pick up men and impale them on the thorn trees; the mighty Rocs! Giant Shrikes!" <span class="mu-b">"Whaaa- Rocs are giant <span class="mu-i">eagles</span>!"</span> "I thought they were like peregrines..." Letting them argue among themselves and stewing in silence is the best bet you have to keep your identity secret for now, and it works well. These men love to talk, and allow you to go undisturbed to the standing stones. The journey takes a few short days, of which you learn much of human culture through osmosis. Though you will admit, Middeners are perhaps not the smartest in the bunch, if first impressions are to be believed.
BananasQM !!4PI2iWoB3fd
The standing stones are ancient things. Looking closer at the faded carvings, you believe they are a record of something, and not merely artistic or mythology. You see three figures repeating more then others; giants with weapons, medium humanoids with a symbol, and then slender ones often depicted with large mouths and teeth. Sometimes, these three are shown together, but sometimes they are being harassed or interacting with humanoid figures with lines or dots all over them. You can interpret these as clothes or maybe tattoos and body art jewelry, but the more esoteric carvings escape you. <span class="mu-b">"Ho, Biawak. Working on those carvings? Little more boring out here then I thought..."</span> <span class="mu-g">"...Yes. Though I am trying to determine their age. Were these carved with iron? Based on the fading, I am not sure."</span> <span class="mu-b">"Oh, nobody knows that. It's been around before that, I think."</span> <span class="mu-g">" Then this would be have to be from the age of bronze. You can't make these carvings with stone tools. What's this symbol mean, on these figures?"</span> <span class="mu-b">"Oh, that's the rain God, I think. Old religious stuff. I think the Rain God mated with the Earth Goddess and made the Harvest God or something like that? Sorry- those stories are boring to me. Since they can't carve color into the rocks, or like emotions, they'll use those symbols instead. Like the God of Fire & Metalworking is put on people who are so mad they turn red, if you don't have red paint."</span> <span class="mu-g">"...Does this mean these people were gray? Or blue? Could they be those Salmatians you talked about?"</span> <span class="mu-b">"Oh yeah! Could be. Or it could mean they're like, sad. Or wet. Something like that.”</span> Despite its inherent mystery, you feel as though you're getting a better view of things from ancient history from the perspective of mankind, in a way that your vague bestowed knowledge can't. <span class="mu-s">Your understanding of ancient lore has increased!</span> <span class="mu-b">”Oh yeah- couldn't help but noticed you haven't made those rubbings and recreations of the carvings yet. We were so foolish to not have made them already. I want to stow them in our grand archive upon our safe return!”</span> He says sarcastically, spitting chunks of his snack apple at you. Jerk. But he's right, you really haven't come up with a good way to copy these down. The stones are big, irregular, and have smooth surfaces worn by time that makes it hard to simply rub their designs onto your thin animal skins with your chalks and charcoals. How should you make your copy of the ancient stones?>Use magic to animate ropes and tie down the skins tightly, before rubbing the charcoal across them smoothly >Ask for the bigger humans help in holding up the skins and rubbing the patterns out >Give up with this ridiculous project, just commit them to memory as much as you can >Other (Write In)
Anonymous
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>>6443818 >Use magic to animate ropes and tie down the skins tightly, before rubbing the charcoal across them smoothly Anonymous
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>>6443818 >Use magic to animate ropes and tie down the skins tightly, before rubbing the charcoal across them smoothly Of course
Indonesian Gentleman
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>>6443818 >Use magic to animate ropes Seems the optimal use here. Maybe have one or two men hold it up after, so we don't strain ourselves too hard.
Anonymous
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>>6443818 >Use magic to animate ropes and tie down the skins tightly, before rubbing the charcoal across them smoothly Anonymous
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>>6443818 >Use magic to animate ropes and tie down the skins tightly, before rubbing the charcoal across them smoothly. After all, what kind of mage would we be if we didn't use magic for the most mundane of tasks?
Anonymous
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>>6443818 >Ask for the bigger humans help in holding up the skins and rubbing the patterns out Anonymous
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>Use magic to animate ropes
Anonymous
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>>6443818 >Use magic to animate ropes and tie down the skins tightly, before rubbing the charcoal across them smoothly BananasQM !!4PI2iWoB3fd
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You aren't quite tall enough to push the skins up to the stones, nor can you hold them tightly while also rubbing the charcoal across them. You'd trust the men with you to do the task, but given how they chat and lay-about with little interest over the stones after the requisite few minutes of awe and gazing; you don't think they'd give it the care you'd want. Instead, you rely on your magic. Let's see if your practice paid off... With a sudden gasp, the men step back as your unfurl the skins with a motion and force them up against the rocks, tightened down with long cords and ropes even against the light wind. You then motion to a charcoal stick, “holding” it with your mind, and giving it much more care. The Unseen hand allows you to move it in very fine up and down motions even far above your head and much further then you can normally reach, motioning with it at a range with the same fineness as if it was exactly in your hand. You realize using your hands and fingers to direct the magic like a conductor of an orchestra seems to give you extra control; perhaps your wand would be an even better tool... You perk up, holding your floating charcoal stick still to get the Headman's attention, who has been watching your sorcery silently after the first few minutes in quiet amazement. <span class="mu-g">”-Does anybody else hear that?”</span> <span class="mu-b">”What do you- HARK! RIDERS!”</span> “Riders, from where? North and East? From town? Messengers, maybe?!” <span class="mu-b">”No! South-West! From the Hills! Hill Men!”</span> With a sudden flurry, the men jump to action, grabbing their spears. You heard the light stomps of the hooves from a long distance, but not much earlier then the humans. Perhaps you were distracted by your task or maybe your hood is dulling the sound for your superior hearing. Regardless, you suddenly feel a great deal of panic as you look out and see a group of warriors riding right towards you, on huge horses; they tower over you! You go to run, but the Headman quickly puts an arm on your shoulder and stops you. <span class="mu-b">”No! Do not run! The standing stones are our only cover! They will surely overtake you on open ground!”</span>
BananasQM !!4PI2iWoB3fd
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He's right. You calm yourself for a moment and simply wait as the village men hold their spears out and at the ready, taking a formation too sparse to seriously stop the horsemen from charging in if they wanted to. You suspect they outnumber your group by about two to one; you never would have gotten away even in a chaos of a scuffle. For all the disdain you have for the minds of the Middeners, at least a certain degree of tactical wisdom is bestowed upon them. Within a few moments, the horsemen have encircled the standing stones, pacing around with a fair distance and keeping you hemmed in. But they haven't attacked yet. One trots his horse a bit closer, seemingly a war leader. Before any words are exchanged, you take a second to look at the horse riders, which you have identified as the mysterious and dangerous Hill Tribes that menace the Middeners. From a glance you can tell they are very closely related to the Midden-Men, genetically and culturally almost identical; you think they even worship the same Gods; but with widely different lifestyles. The Middeners you've dealt with so far are sedentary farmers, working the rich marsh farmland and living among the peaceful lakes and rivers of the Midden's many villages and fiefs. The Hill Tribes, on the other hand, live on these windswept moors; too dry and desolate to raise many crops and lacking in trees for industry. Instead, they rely on trade and raiding. You can tell just by looking at them; there is no uniformity among their armor or clothing or accessories. You can see styles of the Midden-Men for sure, but also their own unique style, as well as scavenged armor and weapons from many places and cultures; some wear lamellar armor despite chain being more popular here, northern style runic decorations, even a strange “horned” helmet made not of iron but bronze. <span class="mu-r">”Ah! Jonathon. We meet again.”</span> The leader says, recognizing the village's headman. It seems they have a history. <span class="mu-r">”Not even two summers ago you stole twenty head of sheep from our field. Did you really have the nerve to come out this day for another score?”</span> <span class="mu-b">”Ahh, no, you see because of our stewardship, that twenty head of sheep became over sixty. With yours? You'd have less then ten by this point I'm sure.”</span> <span class="mu-r">”Oh? And why is that, <span class="mu-i">farmboy</span>?”</span> <span class="mu-b">”Ahh, because you keep sticking things in the wrong end of the animals.”</span> He leans over to you as though confiding in a secret, but speaks loud enough for all to hear. <span class="mu-b">”It's the Hillman's vice, we call it. They took the term “animal husbandry” a little too literally.”</span> <span class="mu-r">”Oh yeah? Better then- wait, who is this little midget?”</span> Suddenly distracted by your presence, he shakes a spear at you.
BananasQM !!4PI2iWoB3fd
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<span class="mu-b">”Oh, this? This is our <span class="mu-i">all powerful sorceress</span>, High Priestess of the Great Green Forest God! So you'd better watch your tongue or else she'd turn you into a mare. Actually, you'd enjoy that I'd bet. Get to know your men even better.”</span> <span class="mu-r">”Why you-”</span> “Pfft, hah!” The older, shirtless man in the back laughs scornfully. His manner is different from the other, less itching to fight and more calm and mystic. His differently colored eyes gleam as though from watching a lifetime of secrets, his skin marked with runic drawings, and a strange long bronze horn shaped to look like a roaring beast or dragon he holds instead of a weapon. “That little runt? What warrior-songs has she sung? What tattoos has she endured with blood? She has never painted the skin of a warrior to make him invulnerable. Pah! I bet I have more magic in my <span class="mu-i">Carnyx</span> then she has in her whole body!” He speaks, but else nobody seems to hear him. Could you have finally found a fellow magician? If so, his way of doing magic sounds much different then your own...
BananasQM !!4PI2iWoB3fd
The two war leaders argue and insult each other while the man stand around expectantly. There is a very strange attitude between these two cultures; closer to brothers bickering then true hated enemies. You even suspect they might join forces against an even greater foe. But that doesn't mean they won't kill each other if spurred to it, and you can tell they seem to be working their way up to a fight. <span class="mu-r">”You're outnumbered, fool! And we on horses. You know you're beat!”</span> <span class="mu-b">”Everyone knows a civilized man fights as well as two barbarians; look, your mail is practically falling apart! Besides, our sorceress tips the balance in our favor. Especially around these mystic stones. You're already lost.”</span> “Sorceress? The chief was seeking a healer's magic-” One on horseback idle mentions, but is quickly shut up by the leader. <span class="mu-r">”Quiet you! Our magic is stronger then any villager's trickcraft, as is our skill of arms. We'll be taking your valuables and your weapons. Then we'll let you slink back to your inbred daughters you take as your farmer-wives.”</span> <span class="mu-b">”We'll be giving you nothing, <span class="mu-i">dog</span>!”</span> Relations are rapidly deteriorating. Swords are unsheathed and arrows nocked. While you lack the same tactical experience as the Headman, it's clear your group is severely disadvantaged here, at least in terms of mortal strength. What should you do?>Challenge the magic user to a one on one to avoid unnecessary bloodshed; maybe you can impress them enough to help with their magic problem? >Tell the Headman to surrender, his pride is getting the better of him >Begin casting offensive spells as a surprise attack; hopefully you can help your side win >Wait for the fighting to start, then slink away, you have no part in this. >Other (Write-In)
Anonymous
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Holy fucking shit the helmet!!!! Everyone look!!!!! The helmet!!! Finally! The day has come!!!!! A GREAT FANTASY QUEST!!!!!!!!111!1!1!!!!!!
>>6444348 >Challenge the magic user to a one on one to avoid unnecessary bloodshed; maybe you can impress them enough to help with their magic problem? Let's lower the stakes.
Anonymous
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>>6444348 >Challenge the magic user to a one on one to avoid unnecessary bloodshed; maybe you can impress them enough to help with their magic problem? Anonymous
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>>6444348 >Challenge the magic user to a one on one to avoid unnecessary bloodshed; maybe you can impress them enough to help with their magic problem? though it would be funny to
>>6440148 them
Anonymous
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>>6444348 >Challenge the magic user to a one on one to avoid unnecessary bloodshed; maybe you can impress them enough to help with their magic problem? Anonymous
Quoted By:
>>6444348 >Challenge the magic user to a one on one to avoid unnecessary bloodshed; maybe you can impress them enough to help with their magic problem? BananasQM !!4PI2iWoB3fd
Quoted By:
They seem to put at least some stock in their magic. Perhaps these superstitious types would be so impressed by your own sorcery that it could work out in your favor. So far what the villagers and Middenmen have called “magic” is so much superstition. You have no doubt you could win a little “magicians duel” with the trumpeter. <span class="mu-g">”Don't do anything rash.”</span> You tug on Jonathon's sleeve. <span class="mu-g">”Let me face the magician!”</span> The Headman turns to you, not seeming to like the idea, but looking around and seeing the stones still surrounded by pacing horse riders, he probably starts to realize how in over his head he is. His blood turns from hot to cold as he turns to reason. He nods, finally. <span class="mu-b">”Ho! Let us not fight unnecessarily. My Sorceress wishes to match wits with your clever man.”</span> He speaks for you, which you find annoying, but you suspect the Hill tribes may not put much stock in the opinions of women. You tug his sleeve, and the Headman embellishes. <span class="mu-b">”...She claims his little impotent tin horn is nothing compared to her magic!”</span> Exactly what he wanted him to say. “Horn!? That's what you think all my power is!? Time to teach these fools a lesson. Erik!” <span class="mu-r">”Alright, alright. Show them!”</span> The war leader seems to agree. He motions with his neck, without taking his eyes off the armed men in your number. The older man gets off his horse, you also notice the only one who rides without a saddle, and steps forward with his unusual trumpet. He grins. He holds up the <span class="mu-i">Carnyx</span>, pointing it so the face is open towards your party, and begins to blow. The shrill sound becomes full and reverberates as he blows harder, and then blows harder still until it starts to shake the air. He blows harder, enough that you reflexively cover your ears as the sound washes over you. Finally, he reaches the limit of his lung capacity as he blows an even stronger note, enough to make it feel almost like the ground is shaking. <span class="mu-b">”Pah! Is that all you-”</span> Somehow, impossibly, he blows even <span class="mu-i">harder</span> and the shaking gets worse, enough that even the humans around you are covering their ears, some falling to the knees, you hear their chainmail clattering. You clench your teeth as you feel the strong waves pushing you back, as if threatening to knock you off your feet. Then he blows even <span class="mu-i">harder</span> near the end of his retort, enough that you hear the very standing stones quake, you feel yourself almost lifting off your feet, and you have to fall to your knees to avoid being blown away. <span class="mu-g">”Ahhh! AHHH!!!”</span>
BananasQM !!4PI2iWoB3fd
Finally, truthfully, the old man reaches the end of his stamina and his horn goes quiet again. He stands looking very proud of himself, watching your party squirming on the ground like worms before his great thunderous horn. You look around yourself, seeing the men dizzy and dazed, some even having dropped their weapons, and have the sudden realization that if the Hill-men attacked you in that moment you likely would have been easy pickings. Could any mortal man design an instrument with such force, to amplify sound so powerfully??? Or is there truly something magic in that old man's breath? “Haha, look at them! Dazed like sheep before the lion's roar. Not so proud and self assured now, are you eh, “Sorceress”?” <span class="mu-r">”...They are villagers & civilized men all. Even the midget. There is no mystery to their lives. True enchantment, true spirit, can only be found by those who live wild and free. Pedestrian! Make with your pitiful counterspell, or admit defeat and save some face!”</span> The old man nods, seemingly clarifying to you the rules of a “Wizard's duel”. It is not like a duel to the death or first blood as fighting men do, it is almost as a performance. It's a show of one-up-manship, with each taking a turn to counter or do-better whatever task or great feat of magic was revealed. Attacking him directly with a spell, even if you knew a death spell, might well violate the rules of the duel anyway. But you don't have any power like his... do you?>Use the power of INANIMATE LIFE to conjure forth a Howler Monkey; the loudest creature you know; to scream back at him! >Cast the spell of the UNSEEN HAND to animate nearby pots, pans, shields, and make them smash into each other to create a great racket! >Conjure forth your LIGHTS OF FASCINATION over their heads and signal for your men to attack when they're distracted >Other (Write-In)
Anonymous
Quoted By:
>>6444645 >Cast the spell of the UNSEEN HAND to animate nearby pots, pans, shields, and make them smash into each other to create a great racket! Make sure to use our staff to amplify it, too.
The howler monkey is tempting, but no monkey is so loud it shakes the air and makes men drop their weapons.
Anonymous
>>6444645 >Other (Write-In) >Use our wand to cast a spell of INANIMATE LIFE on the clever man's helmet, turning it into a tropical bird with the most melodious and beautiful song that you know. The wand will perhaps empower the bird, and give it an even more beautiful cry. I don't think any of our magic could be louder or more debilitating than that, but maybe with our wand and some creativity we could upstage the other magician by making a sound that is even more impressive but in a different direction - pleasant instead of painful. Maybe the LIFE part of the wand will dovetail (pun intended) with the inanimate life spell.
Anonymous
Quoted By:
>>6444645 >>Use our wand to cast a spell of INANIMATE LIFE on the clever man's helmet, turning it into a tropical bird with the most melodious and beautiful song that you know. Anonymous
>>6444645 >Conjure forth your LIGHTS OF FASCINATION over their heads and signal for your men to attack when they're distracted Anonymous
Quoted By:
>>6444645 >Use the power of INANIMATE LIFE to conjure forth a Howler Monkey; the loudest creature you know; to scream back at him! We make monkey.
Anonymous
>>6444645 >"True enchantment, true spirit, can only be found by those who live wild and free." He wants WILD? Then why not turn his giant stupid flute into a Boa Constrictor with Inanimate Life?
Anonymous
Quoted By:
>>6444645 >>6444664 >Use our wand to cast a spell of INANIMATE LIFE on the clever man's helmet, turning it into a tropical bird with the most melodious and beautiful song that you know. Anonymous
Anonymous
Quoted By:
>>6444645 >>6444734 changing my vote
>Other (Write-In) >Use our wand and INANIMATE LIFE to turn the man's Carnyx into a real dragon If this isn't possible with the spell count my vote as one for
>>6444757