>>5238266<span class="mu-s">[Chamber of Sin]</span> <span class="mu-i">- Spawn (6 DP)</span>
Chains, contracts, and succubae – oh my. This here den of depravity is the home to devilkin and fiends.
A breed of monsters that excel at enchantment and illusion. Forcing people to do their bidding either knowingly or unknowingly.
Though most devilkin would favour spells over fists, they are still quite capable when it comes to delivering a pounding.
<span class="mu-s">Lair of Mortal Delights</span> <span class="mu-i">(Trait)</span>
Hostile invaders have disadvantage on saving throws made against charms cast by devilkin while on this floor.
<span class="mu-s">Succubus</span> <span class="mu-i">(Health: 4 HP, Cost: 4 MP)</span>
Attacks made by succubus force a DC16 Charisma saving throw against a single enemy.
<span class="mu-s">Charm</span> <span class="mu-i">Skill</span>
Once per invasion, you can force a hostile creature to roll a DC16 Charisma saving throw.
On a failure, they are charmed by you and stop attacking you.
This effect lasts until removed.
<span class="mu-s">Hurts so Good</span> <span class="mu-i">Passive Skill</span>
Succubae will deal double damage against charmed creatures.
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<span class="mu-s">META</span>
Yeah, I posted 4 instead of 3.
Might end up remaking "Chamber of Sin" if it doesn't get picked.