>>5209073>>5208576>>5208571>>5208513>Continue onward. Might as well see it for yourself.“Quite well. Then we don’t need to tarry.” You place a hand on your rifle butt. “Let’s continue.”
Your party gathers in quiet. The dhampir leads at the front, her head low and a hand on her rapier, and you trail behind with your rifle at the ready. The doll remains close at your coattails and the berserker lags far behind. You press onward as you leave the old shrine behind and make for the dark onward.
You find the dust-caked stone brick tile beneath you turn to dull, dried pavement and wispy patches of grass. As you round a set of spiral stairs upward, you come to it all at once.
The COFFIN is, as mentioned prior, difficult to put to words–the stretch before you appears almost like your hometown of the capital above, but collapsed and rebuilt and shattered on top of itself all at once in a pale stone. You walk forward, your eyes on the strange stone architecture around you–arches half-built into towers, corner shops explode out and up like tumors, streets pull up and down into walkways that creep into the sky and along buildings.
The city is not endless–along some streets and in some buildings are sheer falls into black below, and it seems to primarily stretch straight ahead like a road. With the sky above and abyss below pure black, the “city” ahead of you is like a thin knife’s edge in the dark. It’s also the most spacious–you’re confident you could ride your horse through this block with comfort, not unlike a ride down the main street back above.
“My. It’s like a dream..” The doll murmurs from behind you.
“Yes, well, more like a nightmare.” The dhampir mutters. “Feral monsters and half-mad men like the sorts of darkened corners that sprout up along here- between buildings. I’d advise you to stay low-key, but that’s rather difficult when we have two mountains on legs with us.” She glances back to you and the berserker.
Your progress onward comes to a quick halt–almost immediately, you find splits in the road that continue on along strange paths. From one, you hear human voices, the clash of steel, and horsehoof–from the other, you can only pick up an eerie silence and the faint smell of cooking–stew, maybe..?
>Follow the horsehoof.>Follow the scent of stew.>Split your party to go through both.>Write-In.