>>5236129<span class="mu-s">[The Conquering Horde's Garrison]</span> - <span class="mu-i">Spawn (6 DP)</span>
The drums of war sound loud and eternal. Creatures like Orcs charge from battle to battle.
They defend what is theirs, but like taking what is yours far more. The Orc’s lust for battle is so great that they will simply go out and find the next big skirmish if the amount of invaders is lacking.
<span class="mu-s">Outrider</span> <span class="mu-i">(Trait)</span>
All creatures spawned from the garrison (and the upgraded version of the garrison) will have the “Outrider” trait.
This trait ensures that all creatures spawned are fully realized and can leave the dungeon.
Allowing them to explore points of interests, plunder settlements, and even [Raid Other Dungeons].
Creatures that are not bodily present within your own dungeon cannot help to defend it.
<span class="mu-s">Orc</span> <span class="mu-i">(Health: 4 HP, Cost: 4 MP)</span>
Attacks made by orcs force a DC16 Strength saving throw against a single enemy.
<span class="mu-s">Blood Frenzy</span> <span class="mu-i">Passive Skill</span>
Saving throws made to defend against an Orc are made with disadvantage if the Orc has already defeated an opponent in the current invasion.
This trait works in and outside the dungeon.