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Thankfully, the descent is far shorter than the climb and you find yourself back at the bunker before nightfall. You'll need to consider how you will deal with each of your neighbours: The Voss, the Soulless and Mulhouse. Though you try to get information about this settlement from Jurvaz over a meal of tubers and raw nuts, he doesn't know much. Some of the scavengers who pass through the valley belong to some sort of Cartel while others sell their findings to the Chroniclers, mysterious hoarders of technology who will pay any price for it.
Before you can do anything about any of these entities, you need to focus on more immediate concerns:
First, what's going to be your priority over the coming days?
>Hunting and gathering. Meat, furs, firewood, all of these things are important for survival. It's how the Voss get by and it's how you'll survive as well.
>Agriculture. You'll need to forage for wild wheat or some other sort of grain and see if you can find arable land to plant it in. Start the long game early.
>Breaking lockers open. At a rate of two or three per hour, you should be able to have them all open within a few days. You better get started.
>Getting into the armoury. Throw everything you've got at that door, try every access code you can think of. There's got to be a way inside.
>Figuring out the drones. See if you can uncover the secrets of operating them, or at least removing the welding equipment without ruining it.
Second, there's the matter of Jurvaz. If he's sticking around, you need to keep him loyal.
>Keep him in line. You might not be a god but you're still far stronger than him. Make sure that he knows that there will be consequences if he ever betrays you.
>Befriend him. It's going to be awkward but your relationship will be much smoother if he comes to view you as an equal instead of a tyrant.
>URGE: Compel him to serve you until his obedience is routine. This will also help you become accustomed to wielding your memes.
>FEAR: Terrify him with your memes. Fill him with such fear of punishment that he cannot comprehend betraying you or even running away.
Third, there is the issue of the cryostasis chambers that are leaking nanite milk everywhere.
>Leave them as they are. There might still be a way to rescue your fellow sleepers from their nanite prisons. Just stay away from Cryostasis from now on.
>Remove the cartridges. They seem to be connected to the nanites somehow so hopefully by unplugging the cylinders, you will stop further growth.
>Turn them off. Almost all of the bunker's power is being hogged by Cryostasis. All sorts of functionality could be restored if you disconnect them.
>Clean up Cryostasis. Remove the cylinders, turn off the chambers and find somewhere to start dumping the nanites before they do more damage.