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The Earth Mule sticks its enormous head into the building and looks at you as Korr looks down from the closest tree. The Smart Crow shuffles back and forth across the branch.
The Earth Mule cannot fit into the ruins without destroying the walls, and Korr clearly has no desire to venture underground. Instead, you leave them both as sentries outside the building and step down the dark stairwell until you're beneath the tree roots.
This dungeon seems to have weathered the years quite well. The walls are stable, and compared to the cramped and twisting maze of your own more familiar dungeon, passage through this place is simple.
The only monsters you encounter are Blind Onions and Brainfruits. Just as in the dungeon beneath your farm, these dungeon crops are content to simply wait patiently to be harvested.
At the end of a long looping hall, you discover another stairwell leading downward still.
You come down the stairs into a small room, adjacent to an empty cell locked with stout Iron Bars.
The way beyond is closed by enchanted doors. Through the keyhole, you can see another stairwell leading down.
>Use the Magic Key to open the enchanted door
>Hold onto the Magic Key for now