Quoted By:
You land in the small stone circle acting as a gateway toward the small stone alcove. This place have been worshipped by multitude of species and their gifts are still laying around.
Some fruits, still as fresh as your last visit, and as your vision showed you, have been for centuries, gifted from beastmen chamans are nearby dwarvish carved stone trinkets, elven interlaced woods, human-made feather and string bundles.
A truly unique place, transcending boundaries of race to focus on the primal connection each of those men and women had with nature. Century - thousands? - of years of offering on the potent leyline-cross site, potency multiplied by the menhirs and dolmen, charged to the brim the sanctuary with luck.
>Miracle result :
That's it. You can feel the result of your obstinacy. You channeled all of the luck of the place in your soul, tilting the balance of fate a bit less in your disfavor.
The tokens of goodwill crumbles, long-given offerings turns to dust, all traces of mortal presence except the raised stones disappeared from the place, leylines dimmed.
Dimmed, but didn't disappeared... Maybe by turning this place into pilgrimage and get your peons to pray for luck, you can in a few century recharge the mystical property of this unique shrine?
You think about it while flying back home. And you feel a tingle.
>77
The hook of nearby gold. Sinking in your scale, you must investigate it. You land, and the smell of carrion overwhelms you.
The corpses of a dwarf, an elf and a human reeks the glade. A quick trip in the past gave you the necessary background : those outlaws fought to death because of unjust share of the spoils of war.
The dwarven chief wanted to grant 20 gold to the elf, 30 to the human and 40 to himself. The elf protested, wanting the bigger share as their scout, spotter, and riskier position. The human, which killed more opponent than all the other, protested too.
The result is three dead people, each clenching their fist around a coin. You'll leave that one to them - let's not disturb the dead. But the rest, is rightfully yours.
>Acquired 87 Imperial Piasters
The feeling of acquired wealth is comforting. Soothing. You definitely lack gold. The acquisition gave you more stamina, more energy. You feel your wound obtained from sparring closing faster. Not fast enough to be in full health at the beginning of the fight though.
The plan is simple : taking the army of the dead down in a natural woodland corridor. Hector and Mathias are working since a couple week on taking down trees and creating wooden fences for the archers, while opening a path for devastating lateral charges. The best part? this place is close enough that <span class="mu-g">Verthicha</span> is helping moving earth around and can contribute to the battle.
Still, you feel you have too little men...
>Go to battle as-is: with your snipers, knights, magus and dragons, the dead don't stand a chance
>The numbers don't lie. You'll need backup. [Who? How do you convince them?]