https://www.youtube.com/watch?v=AWksqXzkvbkAfter a period of deliberation with your crew, it would be of zero surprise to any of you that the peoples of Ktisis still believed in "gods." Myriad peoples commune with these intelligent beasts as if they were divine spirits, but not explicitly Agarthans. Being without such strange creatures must clearly set them apart from the rest of their homeworld. Perhaps their gods are beings of raw faith alone. Or they worship much smaller things. Speculation at this point is pointless conjecture. You need hard proof.
... There was a period where your kind held a belief in gods of the sun and earth, of wind and storm. Most of them fell into antiquity, but the two which resonated with them in the old days were the Fires of Rebirth and Calamity. In a sense, you still worship them. Together, your kind temper tools to break new ground, and forge shields strong enough to survive tomorrow. You bear the Fire of Rebirth.
For everything begins with fire.
<span class="mu-g"><span class="mu-s">WEEK 2</span></span>
Veil: 97/100 (-3 from last week)
<span class="mu-r">Anthropology Progress: 0/100</span>
<span class="mu-b">Biology Progress: 21/100</span>
<span class="mu-g">Psychic Potential Progress: 0/100</span>
<span class="mu-i">From your research into exotic lifeforms, it dawns on you that any singleminded pursuit of understanding of the life of Ktisis would be full of blind risks.
As you progress through any given Research branch, Studies in other Research Branches become slightly easier to perform, while the one in the lead becomes proportionally harder as you lack the context to pursue anything other than more heavyhanded and intrusive Studies.</span>
<span class="mu-s">Choose two researches.</span>
>Investigate Colony Beacon. (Free Study. Veil: 0, No DC. Reward: ???)>Steal Agarthan Crops. The proof might literally be in the pudding. (Biology, Veil 5, DC 7 Reward: 5 Progress.)>Abduct a Human for light ground studies, limited only to scouting ship tools. (Biology. Veil: 15, DC 7. Reward: 5 Progress/Success.)>Investigate "Sea Peoples". (Biology. Veil: 20, DC 11. Reward: 17 Progress.)>Investigate "Sky Geckos." (Biology: Veil 10, DC 14. Reward: 15 Progress.)>Infiltrate Agarthan Channels for world knowledge. (Anthropology. Veil: 10, DC 5. Reward: 5 Progress. If known to Agartha, creatures will be named.)>Abduct humans for language and world knowledge. (Anthropology. Veil: 25, DC 7. Reward: 7 Progress/Success.)>Drop a Noospheric Resonance Device into the WILDERNESS. You now know the Ocean has rare highly psychic creatures that would inhibit accurate readings. (Psychic Potential. Veil: 3, no DC. Reward: 8 Progress.)>Drop Noospheric Resonance Devices into populated areas. You now know which the Basalt Port would give you higher than normal readings. (Psychic Potential. Veil: 20, DC 9. Reward: 8 Progress/Success.)