>>5299393>>5299426Choices are pretty meaningless since you have no context
On one hand could give you info on the next immediate square. On the other hand, its thematically supposed to be that way since they will mean more later.
I could also just let players draw a path and activate several tiles in one go till you can’t advance.
Recommendations on how to do it?
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The KNIGHT jumps, The KNIGHT jumps , The KNIGHT jumps , The KNIGHT jumps , The KNIGHT jumps ,The KNIGHT jumps ,The KNIGHT jumps THHEEEKKNNNNISUUDUKKKKKKKKKKKKKKKNNNNNNNNNNNNNNNNNNNNNNNNNNN...
The KNIGHT becomes stuck in the air for a minute
Floating.
The KNIGHT can move while floating but when he hits a tree he falls to the ground.
Everything returns to normal, or at least seems to.
[+1 to -----------] (QM note: You cant farm this, only one per bug)
The KNIGHT advances to tile 4
“I march!” he declares
The path through the jungle is very clean and well defined with no leaves or branches in the way.
But a WOLF blocks your path.
He snarls at him, impeding progress.
His green eyes are filled with much violence
[Stick is spend]
The KNIGHT valiantly throws the stick to distract the beast.
The wolfs runs after it and starts chewing on it.
Clearing the path forward.
[Gain 1 XP]
You stand in the cross roads.
What will the KNIGHT do?
>Move to Tile 5>Move to Tile 3>Move to Tile 11>Write in