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God damnit you spoil us QM, all these choices look good, ESPECIALLY compared to shitty gobbos. First floor peaked with Chadaklin, and we should focus MP on the second floor from here on out. That being said, I'm going to go for
>2 - Spend DP on a Spawn Room: [Vale of Shadows]
The reason I picked this is because of that lovely (Haunt) passive. Every invader that bested the dungeon came crawling back for more, one way or another. Being able to directly eavesdrop on them whenever we want is golden, and we wouldn't have to risk our goblin scout being detected. Plus, being able to fuck people over at crucial points in the dungeon WHENEVER WE WANT is an ability that would be a waste to skip out on. Imagine if old Benny got past the shade room and just so happened to "slip" down into the spiked pit trap 2 rooms over.
I wanted the Orcs badly, and I mean REALLY BADLY to achieve the "Grez becomes the #2 Dungeon Boss of the Orc Floor" dream, but I feel like the Orcs would be redundant with their strength DCs, and also be too conspicuous if they were out and about in the city. Orcs aren't all that common in Duskmire if memory serves me right, and I get the feeling they wouldn't try to hide in plain sight with their brutish nature.
>The Orc’s lust for battle is so great that they will simply go out and find the next big skirmish if the amount of invaders is lacking.
Yeesh.
The devils/fiends would be a nice continuation of Chdaklin's whole theme, despite not being a proper demon and just a hobgoblin who passed the point of no return and kept going. Though I feel like their passives and skills are charm based to a fault, I don't see them being THAT versatile. Any discussions we could have with potential acquaintances would be brought up to Chadaklin anyways, I'm not entirely opposed to them, and if there's greater benefits other than charming enemies with the devilkin, I might switch over to these guys. We do need more Charm DCs in this dungeon...
The Hive is a greedy, greedy choice that needs lots of investing to make big returns. I'm not feeling too chancy with our first expanded floor, so I'm going to play it safe. The increased mutation rate is pretty good, but chances are that we'll get a botfly instead of a xenomorph. Plus, swarmlings are specifically weak to AoE attacks, and I don't think they'll do so well against squishy wizards that can and WILL kill them with fire. Finally, I'm biased and I don't like mindless insects. No character and no communication skills with other lifeforms. Plus they just scuttle and that's it.
I have to ask though, if we get to making a 3rd floor, will we be seeing these monster choices again, or will they be replaced by better monster tiers and we never see them again? Would suck ass if we could never have Orcs, but I doubt it.