>>6229269oh, that was my DUNGEONEER game,
https://archived.moe/qst/thread/5481242/https://suptg.thisisnotatrueending.com/qstarchive/2022/5481242/that one was probably the least representative of my game settings because I think it was my first experiment with 3d virtual tabletop software, it was very mechanically diceroll driven eg with hitpoinrs and xp etc (I wanted a temporary break from a string of diceless games) and unusually it featured elves dwarves trolls orcs and goblins as I was paying a bit of homage to the old Milton Bradley 1989 HeroQuest boardgame hehe (all my other game settings and worlds tend to be entirely human only). That game was entirely improvised, though obviously I had assembled many many visual assets, overhead maps characters items weapons treasure etc in advance
One of the things which frustrated me slightly in that game, I was hoping the players would use the miniatures or visuals for clues, eg at one point, the Elf girl lost a rope whilst doing some cliff climbing to fight a horrible guillotine neck / axe blade knight monster, after defeating that monster I was hoping some player would work out... you could just loot back a free rope from that guillotine machine mechanism knight (or even the axe blade as well). Similarly, there was that cursed penitent armour item that attracted damage (any blow struck in the vicinity would injure the armour wearer first) I was hoping some player would realise, that was in fact an incredible damage redirection weapon (eg throw the armour at some overpowered monster...then just hit anything near it) oh well. Maybe I should have given some more hints, hmmm