>>6167135Cost may not be inherently the system’s fault, but is a product of the fucked up size scale Lego keeps doing. When you make the main sets too large, everything falls apart. It becomes a challenge to make the enemies large enough to be imposing to the heroes or vehicles without destroying the budget. CCBS had a pretty good scale up until Bio G2.
Lastly there's something I don't often hear much talk about. CCBS is a system that relies on its frame and connections, and both are in dire need of an upgrade. The bones are bland, boring, limit the shell placement (height), and don't offer any connection points to axles, addons, etc. There aren't even any versions where the pin holes face parallel to the socket, or any that have more than two ball connections. For some cases you could use a custom limb, but some things like having a ball directly below the socket of long bone are impossible to achieve. The shells and addons are guilty of a lack of connection points too. It would be much better if Lego released CCBS parts that you could attach multiple shells to, or pieces that allow system or mixel compatibility.
The frame is perhaps the most important thing in a build and it annoys me to no end that most set frames are ugly, simple, and limited. By just diversifying the way the frame is built you could change the entire look of the figure. Heck, if you split the way the torso is built into two main pieces instead of one you could even get torso articulation. The new Star Wars torso is already allows some custom frames, so use that shit.
TD;LR
-Keep CCBS
-Use its strengths: Flexibility, Versatility, and Modularity.
-Add more Detail, Connection points, and Variety to the Bones, Shells, and Addons.
-Have the scale small enough so that making larger sets won’t be such a problem.
-Make the frames more interesting and functional.
Pic related; Is it really too much to ask for bones that actually have detail and look good?