>>11019422Don't worry, Anon, and thanks for the compliments! I started adding translucent accents in the same colour as the eye colour when possible. So far I've been happy with that!
>>11019692Shoulders in general are more difficult than any other joint, as a full humanoid range of motion can practically only be achieved with a double joint. Here is a different yet obvious approach on my (chronically wip) Naho, sadly with lacking range of motion also. In the recent past I have been focussing on custom torsos, those are far easier to work with than Metru torsos when it comes to shoulders. I usually also add double knees nowadays, even a hip joint. That being said, I'm curious what your style of skeleton might look like, especially when you consider
>>11019422 an Inika build still. Not sure my own custom builds deviate too much from there.