>>10658526Picture something like pic related. Now picture a computer software where you also have a few basic shapes you can drag and drop to stack and "build" simple stuff(kinda of like an ultra simplified version of minecraft)
A kid would be playing with both in a very similar manner so the distinction, though not arbitrary, doesn't make the experiences that fundamentally different.
Imagine you scan the brain of a kid doing the following
1 - playing with wooden building blocks
2 - playing with those doll busts girls use to brush their hair and put accessories on
3 - playing with the aforementioned building blocks software
4 - playing world of warcraft
I can assure that the kind of brain activity you would get in situations 1 and 3 would be far more similar than it would between 1 and 2 or 3 and 4.
So by all means stay caught up on exact semantics I'm not gonna fight you on that but ultimately it's a bit shortsighted to look at toys conceptually as being primarily defined by their physical nature and not the function(playability) those tools(physical or virtual) provide.