>>56959639I know what the topic is, and I specifically said I had no horse in this race. Please read more attentively next time.
If you want an actual take in the main thesis, here it is:
Sprites lend themselves more towards goofy, exaggerated expressions and or short shots. Given the simplistic nature of battles in Pokémon, where it goes use move > move animation > damage and vice-versa, they could've done a lot more with sprites that could've been better. WHICH THEY DIDN'T (I'm putting it in all caps so you can't miss it, anon-kun).
Models are better for higher fidelity and more cohesive world-building. Having a model move and shift fluidly is better for immersion than a rigid set of sprites, so in terms of making a game that sells a fantastic world of fantastic creatures, having models with a plethora of animation for different situations is obviously better. WHICH THEY ALSO DIDN'T (just for you, anon).
So both have failed in significant ways (some due to technological constraints, mostly due to lack of talent/competence). Models have higher highs and lowers lows, as in models engage the player more but if they fail at it, things seem even more artificial than sprites since those, by their inherent nature, ask for some imagination/abstraction from the player to begin with.