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Well, I did it.
Second run, lost the first due to some unlucky crits in the very beginning and not really understanding how everything worked.
Team was Cinderace, Inteleon, Lilligant, Paldean Tauros, Excadrill, and Garganacl.
Tauros carried early, Lilligant swept every gym leader since the map let me keep getting ground and water type leaders, and Garganacl hard carried in the final battle.
Hardest battle was the rival at 140. I wasn't expecting Rayquaza, didn't have Garganacl yet, and Excadrill didn't have Rock Slide either. Outside of that battle nothing before 180 was even a speed bump, which was pretty disappointing when compared to Emerald Rogue.
My thoughts: Long. Way, way, WAY too fucking long. Going past level 100 was funny but really all it serves to do is pad out the game for another hundred levels.
It REALLY needs to be condensed down to 100 levels worth of gameplay. 8 gym leaders is overkill when they all have weak monotype teams that can be swept easily, and wild battles instantly become pointless when you assemble a full team of worthwhile mons since you'll never need to replace any of them due to no permadeath. You're also actively discouraged from ever replacing members due to how long it takes to get a new one up to par, as they start with godawful movesets and the reminder mushroom is painfully rare.
Overall, a neat little game but one I have absolutely zero desire to ever play again. Thanks for posting about it, was a mildly enjoyable three hours or so.