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>A focus on quality over quantity in new pokes, no more fillermons, we're pushing close to the 1,000 mark and shouldn't waste slots on garbage, both from a design and stat/competitive perspective
>mega stones conveniently forgotten and untradable to new generations, M-Mawile and M-Sableye become permanent evolutions with slight stat reductions
>Z-Crystals also left behind
>revamping some old evolutions to, for example, remove the need for mossy rock and icy rock in every new game, just make Eevee evolve with leaf and ice stones
>BST and movepool changes and in some cases evolutions that help old shitmons become more relevant
>Removal of IV system's impact on stats, replaced with a Stadium style palette variation system based on IVs rather than nicknames
>The ability to change natures
>more customization options, things like talents for pokemon, ways to make it less predictable what kind of set something runs to increase strategy
>a return to older (16 year old) main characters
>some mixture of gyms and trial poke fights/non-catchable legend battles like Ultra Necrozma
>built in challenge mode accessible by pressing some arcane combination of buttons on the title screen before starting a savefile so retarded toddlers don't bumble their way into accidentally selecting it
>multiple savefiles (there really is no excuse once this goes on a home console to not have this)
>more pokemon storage (again, no excuse on a home console aside from promoting Bank use)