>>56880251While I agree on some of the points you made, I believe the
>invisible and unadjustable stats until recentlyis inherently autistic. I do get a completionist mindset and the OCD you get if you don't plunder every chest in a dungeon, but the IV and EV system is one of the things I actually really liked. I hate how new RPGs just give you a stats store instead of just rolling them AD&D style. I dunno, maybe I just like the the unknown. I don't find fun in the Pokemon games anymore unless I do some weird challenges or do a randomizer.
I recently found it hard to believe I've ever been in the fandom. I even lost my TCG cards from 1999 (the original Base Set), I have no idea where they are, but I'm not motivated enough to look for them (and it's not like I need to, I'm only playing MtG Legacy nowadays). It's not like I grew out of my autism, I'm still playing various other games (mostly JRPGs and eroge) and their quality and/or gameplay actually makes me not want to touch Pokemon anymore. I still like the mon/character designs, even some from the newer generations, but the games are not challenging at all. It's not like I consider the game being challenging a necessity, I wouldn't mind a Pokemon-themed visual novel with high quality CGs (since I do play games for their storytelling aspect), but the target audience is retarded primary schoolers and for some reason they don't need complex plot and don't mind grinding their starter to beat the champion every new game.
>You are hurting yourself by being a fan of this series.I actually agree. I sometimes find myself lost in thought on what would a good Pokemon game look like, I once even started making a gen3 romhack for my own amusement. I wanted a challenging Nethack-style roguelike (entirely randomly generated maps and encounters, no Pokemon Centers, etc.), but I just gave up at some point. I realized I wouldn't have time to publish it and maintain it and I'd just play it for a few hours and get bored.