>>55693796been a hot minute since ive played smash but
>ribombeehas multiple jumps and the fastest movement speed. up b is quiver dance, propels you in a controllable direction really fast for some schmovement and has some i frames but doesn't do damage. neutral b is pollen puff, chargeable projectile that increases in size and power as you hold it, but if you reflect it back at ribombee or in cases of friendly fire it heals damage. side b is dazzling gleam which has hurtboxes focused on the direction of input but covers a limited area behind/above ribombee as well. jabs/aerials/tilts are high speed but low power, can juggle foes for a long time but lacks killing power outside of maybe fair strings like metaknight?
>skeledirgeneutral b is torch song, expands as it travels like in picrel. up b is flame charge, i'd imagine it like a slower, stronger, version of captain falcon's recovery with less vertical movement as well. side b is shadow claw, double hit swiping motion and the only fast move in the kit, second swipe would have a lot of launching power. the heaviest hitter but the slowest of the bunch, it's multi jab would be will o wisp.
>koraidonflare blitz up b would function like corrins, same goes for its back air, side b is collision course which would be like sonics spin dash but harder hitting in exchange for being able to control the timing of the attacks launch. down b is a fairly long lasting counter. smashes would have the blue flames from outrage.