>>54072173>Filter becomes Ability 2 and Speed Boost becomes the new Hidden Ability>Now learns the attacking moves:U-turn, Explosion, Ice Spinner, Steamroller, Steel Roller, Accelerock, Belch, Hyper Voice, Flame Charge, Trailblaze, Mud Slap, Knock Off, Shadow Sneak, Grudge and Gear Grind
>Non-attacking moves would be: Gear Up, Metal Sound, Autotomize, Pain Split, and Trick
>Spin Out now hits both opponents in a double battle but still drops Speed -2>It doesn't float through the air anymore because GF learns how to actually animate the model correctly>Gains new Rotom style form changes that give it the chassis of the Team Star forms.>When switching forms, it swaps out Poison for a new secondary type and gains +10 HP/Def/SpDef while losing -10 Speed. It also learns the relevant Torque move for the form.>When switching forms, the new form replaces the HA of Speed Boost but retains Overcoat/Filter if that's what Vroom had already>Rev-Basic (Steel/Poison)Speediest of the bunch with OG stats and still reliable
>Rev-Segin (Steel/Dark) - HA: Intimidate>Access to Wicked TorqueCan become surprisingly bulky with Intimidate and it gets Parting Shot already so it's an annoying wannabe Incineroar
>Rev-Schedar (Steel/Fire) - HA: Speed BoostWith Speed Boost and Shift Gear, it would be pretty momentum based and something you would need to shut down fast before it runs a train on you
>Rev-Navi (Steel/Poison) - HA: Toxic Debris>Access to Noxious TorqueA poor man's Glimmora, I guess
>Rev-Ruchbah (Steel/Fairy) - HA: Misty Surge>Access to Magical TorqueAnother Misty Terrain setter that could stay around a while because of its good typing and decent physical side
>Rev-Caph (Steel/Fighting) - HA: Stamina>Access to Combat TorqueNot really sure what would set this one apart, but it could become a poor man's Mudsdale with a better typing