>>21982921If it's not WORTH it to put Own Tempo on a Slowbro, then the threat wasn't very big to begin with. If your matches with that 1/100 of the ladder aren't affecting your ladder score, then they're nothing but an insignificant distraction.
If your teambuilding is good and you're skilled enough, you'll make it to the higher ranks of the ladder. Any complaints about individual games are nothing but childish narcissism.
If the Swagger Shit team is a threat, you need to weigh how much. Pokemon is a game of risk analysis. You create the team which you believe minimizes your chances of losing.
Consider the following scenario: 90% of the population plays the Swagger Shit team. 10% play a standard Smogon OU team. You have to make a team - do you make one which minimizes the risk of losing the former, or to the latter? Clearly, to the former. You create a team full of Own Tempo and Limber and Insomnia. You use Taunt moves like Magic Coat if you can. Maybe you still lose, 50% of the time, and lose to the other team 90% of the time, but it's better than the opposite. You now have a 46% winrate. You'll go down in ranking - if you become more skilled, you'll win more matches. If you improve your team, you'll win more matches.
Suddenly, Gamefreak announces Magic Bounce as an ability. Holy shit. The metagame goes into an uproar. This completely breaks the game! How can this even be feasibly allowed to exist? What was Masuda thinking?! Now you have to put it on your team, otherwise you'll be ruined!
Everyone puts the Magic Bounce pokemon on their team. Smogon Council convenes and immediately bans it from OU. Peace returns.
Because people recognized the trend of the Magic Bounce pokemon countering the prevalent strategy, they were able to up their winrate. So were you, making your Own Tempo team. This is called metagaming. Smogon sees that as overcentralizing - everyone had the same thing on their team, after all. All it was really doing was shaking up the metagame.