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Here is my superior take:
1) The problem is not experience point sharing, per se. The Exp. Share item is a symptom of a deeper illness.
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2) That illness is that the games are designed almost exclusively around slow as shit one versus one combat, with long animations for moves, abilities, gaining/losing hp, exp, status, even fainting and switching.
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3) Without the item you have to switch mons all the time to share experience which further aggravates the illness, hence the Exp. Share. Even if combat was relatively quick you STILL need to switch. Hence, Exp Share is the lesser of two evils.
Considering 1), 2) and 3), the solution is to design the game around double battles as the norm. This will massively alleviate the problem. Furthermore, they should make Rare Candies sellable, and thus eliminate the need for Exp. Share entirely.