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There becomes a point where too much QoL is a bad thing.
>Making TMs reusable?
Eh.. I guess that's fine on it's own.
>Removing HMs / HM slaves
.. well this isn't very much like Pokemon.
>Color coding pokemon weakness
GameFreak wait
>Party wide bonus exp
C-chotto matte
>Exp for catching pokemon
GameFreak hold on
>Poison doesn't linger outside of battle
Gamefreak no
>Remove status effects by touching pokemon
S-stop it
>Hyper training
>View opponent's party pre-battle
>In-game social media
>Shinies more common
YAMEROOOOOOOOOOOoooooooooo