>>55359227I really enjoy the way you write battle sequences. Like where
Scrafty takes cover behind the seat while it gets torn to shreds. Continuous combat action sometimes loses me in the fine detail. But your pain descriptors are super creative, give it that edge of suspense, and kept me reading.
Kinda can't believe Scrafty just watched that happen to Phos though haha. Also going to need Scrafty brewing and serving tea drawn. That was cute.
>It ain't about how hard you're hit, it's about how you can get hit and keep moving forward.>t. Phos>>55361097As the thread looks to agree, the more animalistic cries and non turn based combat work best in more serious narratives.
I would say the range of how many moves a Pokemon knows can vary by their intelligence. A Weedle would probably only have the capacity for 1-2 moves, while an Alakazam would range between 15-20.
>What changes have you made to the lore or the universe’s rules?The idea I’m playing around with is that Silph Co. is researching the Deoxys’s DNA space virus. They’re on the cusp of bio-engineering Pokemon to also have the ability to take attack, defense, and speed forms.
>>55362218cbz is a commonly used format that behaves like a .zip. You can use it on comic/book reader apps on desktop or mobile.
What keeps Ayumu aimlessly traveling?