>>23509281>If I remember correctly, the debug in Explorers of Time/Darkness uses things like [PLAYER]. Actually, I think that's because the code to access the debug (there's/there was a video on Youtube that shows/showed the debug area accessed while having a savegame, something the only code I found doesn't do) doesn't use your savegame for some reason, so the [THINGS123] don't have anything to be replaced with.Yeah, it is a common practice to simply not replace a template if no replacement exists...
That's kinda neat that it's still perfectly readable though.
Sometimes you even get large contiguous blocks of text. (Pic related)
>Actually, I'm not sure about "[PLAYER]" being used. I remember something like "[RECRUIT***]" (where *** is a number) for both the player and the partner, but I may be wrong. I haven't played around with the debug thing for some time.Lower down it uses "[hero]"... I was wondering what the difference between the two was.
>>23509308Is it though? Or do the editors made for it transparently update all that is needed? If not, it is possible that they two use different addressing means. (Though I don't know.)