>>55695428If it was just this map? Sure, I could see my hate for this shit game to be a bit much, but it's not just this map. There's far more examples of dogshit mappinng that only serves to waste the player's time, and I don't feel like going into RPG maker and screening and stitching them all. You could randomly pick one map out of the ~350 and chances are it could have it's size cut in half or more and nothing would be lost. For example, could you honestly say this 200x200 tile map is fine and doesn't waste the player's time? That cutting it's size by about 70+% would ruin the point of the map? And this is just talking about the mapping itself, mind you.
The unholy amounts of trainerspam also contributes to the dogshit mapping. After about 60% into Season 1, every single trainer has 6 Pokemon, and there's usually 10-20 trainers per "dungeon", usually more. And after Season 2, nearly every single trainer is paired up with another trainer, so you have to constantly fight 6v12s for probably the last ~80% of the game. And since you're probably jumping to the le difficulty bullshit again, no, they're not hard. They just serve to make you waste your time, in already retardedly huge maps in a ""game"" that never hands you the running shoes.