>>57108908>Cut Salazzle. You don't want to run multiple energies. Salandit is fine.This does sound like a better choice. I'll do that
>Grimer is also pretty bad, 3 energy to retreat is no joke. I figured since he's 1 energy it fine for him to die if he inflicts poison 1st turn and can take two hits to switch out for my other 1 energy card like salandit(x speed and leaf). For quick advantage.
>If you insist on Grimer double down and add Muk. You'll probably want another Leaf though.Only have 1 unfortunately but sound
>The new Koffing is also super questionable. If you like it keep it, but I think it's almost always worse than the old Koffing.I agree but I figured getting a second koffing on the bench so when I using koga is a solid imperative at stalling.
We aren't looking at the same strategy.
I should have explained my intension better.
>pick relatedUpdated. Still don't like it.
But I like my idea. Need scolipede I reckon