>>50360124Have you guys ever played SMITE before?
You see, i got an idea, in that game you get "mastery" for playing the character gods, the more you play them the more mastery you get with said character. After you reach a certain level (i think 7) you get a free skin which is just a golden recolor of the base skin as a reward. If you keep playing with the same god, you get a diamond skin. I think it is a pretty cool reward to players and a good insentive for people to keep playing this game.
Now, you know how people have been asking for Shiny pokemon holowear? Well, what if this holowear was locked behind a mastery system just like SMITE? play your favorite pokemon, reach maximum mastery and get a shiny pokemon for free.
Here's another idea, what if instead of a holowear it's instead a toggle-able option. That way you could use a shiny pokemon along side a holowear.
Example: Imagine you play Charizard and have the Samurai holowear. You could select the holowear and have your regular ass orange Charizard with black armor, or select the "shiny" option after you maxed out Charizard's mastery and get a Black Charizard WITH the black samurai armor.
As far as i know, holowear is just extra shit on top of the base pokemon model, and since shiny's are just a recolor, it shouldn't be too hard to implement. What do you think of my autistic idea, anons?