>>37988648Within the twiggy arms and legs of this creature, (Which I found made the creature look more like a sp3 hybridized orbital with two lone pairs of electrons rather than a humanoid frog in the official pose), Making any resistance or actual formidability in constitution manifest only as pitiful knuckle or slap to the face, I find the designers scrambling to find some sort of tether to realism (whether in actual faith to the model or merely an inability within themselves to confidently represent higher values or concepts within the simplification and application of the humble frog’s features to regard a grand style of life). In its ultimate form, it is beneath realism in coarseness and crudity. With this aspect in conjunction with the bubbles interspaced thoughtlessly across the limbs of the pitiful creature (warts?), I see a preponderance of overdesigning which reveals to what extent the inferior will of pandering, complexity, cloudiness, etc. was beginning to prevail. And when I study the path of Pokémon designs throughout the generations, and see this evil assuming such proportions as to make even modern players and young children deliberately denounce it, I cannot help but recognize the germs of this decay in the art which hitherto has been most praised and admired on this board. The really vital point was the public nature of the work Game Freak must have demanded; it was not done to please private and peculiar taste, it was not intended for the criticism of a small clique of partial admirers, but it was set up, or performed for the world together, for the fastidious, for the vulgar, for the learned, for the young, and for the ignorant. It seems to me that this necessity, and the consequent broad intention of the modern Pokémon designer, is the main reason why its effects upon the world have diminished, and why its lessons are eternal only to those whose tastelessness locks them within this realm of bitter closemindedness and superficial impudence.