>>52898290You're not the first one to make the claim but I hope you're the last. The grind might not be as bad as it is in the original Pokemon games, but it is still there. There is still enough downtime for the developer to feel insecure about it and yell "There is no such thing as downtime, how dare those ungrateful players want to skip parts of my game!"
Do insecure artists really think they are the first people alive to think of tired cliche shame-flinging tactics like "There is no problem, you are the problem" or "Your standards are the problem" or "The problem doesn't exist, and it's a good thing that the problem exists because it's here to keep out complainers who don't like it"?
This is a picture of the earth. It's bigger than you. Bigger than petty problems like "I don't want people to speed through my game, I want people to appreciate my artistry". If people reach for the speed up button, you've failed somewhere. The best thing you can do is let people make the bad parts less intrusive.