>>33058678If you know the next big even that's gonna come up, think about what would have to happen in order for that future to exist.
For example, lets say mr MC here lives like 5 blocks away from his friends house where he's going to, so what would happen between him leaving his house and arriving at his friends?
Of course its obvious that he's just walking 5 blocks, but in that case maybe its just a moment for him to think or reflect. Perhaps something happens to him on the way that changes the entire course of the story.
While i've been writing DS, I've noticed that the more you try and sprint straight to the main sequence of events, the more forced it becomes. Not only that but it gets harder to think of what comes next, your greatest ally when writing is time and distance. Give yourself time to write out the story, and give yourself distance by doing other things so you can come back refreshed to write. Most of the time you'll find inspiration or a new idea when your enjoying a different piece of media, or while writing it itself. The idea i got for the sprawling island dungeon (in like chapter 5 i think) was from playing Thief1 of all things.