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>Rival should be someone who was training/assessing your abilities as a trainer
>Storyline should involve an ancient culture and a message you received from them from a beacon or something with you trying to figure it out what it means with the help of a Professor and his colleagues
>Multiple choice answers that affect future npc interactions
>There should be a love interest
>Interacting/having pokemon in your party will affect the happiness/interactions of other pokemon in your party
>Scenarios where you HAVE to seperate with members of your party, where they have to do a task (Completion depends on the type and body shape of the pokemon you use and also level/affection/happiness/time spend with it) and you only have 3-4 pokemon available to you
>Example would be entering a flooded forest/mountainous area where you need to send your water pokemon (Kingdra) to deal with Pokemon from the flood and send your Archeops to deal with wild pokemon in the trees/mountain areas
>You will have to choose one of those two to stay and watch over the area, basically letting one of them go/take one for the team while you continue on your adventure
>Depending on how you've built your team/choices you make you may even have to release a your starter during a crucial point of the game
>Story should not be about you becoming a Pokemon master, but maybe something like trying to stop an ancient pokemon (maybe he summons more like him from a dark hidden corner outside our universe like Giratina) from reviving that could destroy the pokemon universe
>You fight your rival who didn't want to be a Pokemon master either, but wanted to destroy the establishment
>Indirectly through your actions, you choose who gets to be an Elite 4 member that you'll have to face
>First part of a trilogy where your save state in the last game affects the next game.