>>31602698I'm kinda trying to think of different versions on the "Dance" kind of moves.
Normal: Teeter Dance
Fire: Fiery Dance
Water: Rain Dance
Electric: Shock Dance (boosts user's speed and special attack by 1, 2 if used in Electric Terrain)
Grass: Forest Dance (reduces target's evasiveness and defense by 1)
Bug: Quiver Dance
Flying: Feather Dance
Poison: Toxic Dance (reduces evasiveness by 1, 2 on a poisoned target)
Rock: Crater Dance (does double damage against Stealth Rocked opponents but disables Stealth Rock)
Ground: Mud Dance (lowers a target's accuracy by 2 and speed by 1)
Ice: Arctic Dance (same as Shock Dance, but in a hailstorm)
Psychic: Mind Dance (boosts user's accuracy and evasiveness by 1)
Fighting: Aerobic Dance (boosts user's speed and evasiveness by 1)
Ghost: Spooky Dance (reduces target's speed and evasiveness by 1)
Dragon: Dragon Dance
Dark: Evil Dance (Leaves opponent confused but boosts attack and special attack by 1)
Steel: Robot Dance (boosts user's speed and attack by 1)
Fairy: Mythic Dance (raises user's defense and speed by 1)