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>807 pokemon + 48 mega forms + let's say 25 other models for different forms
>890 models in total
>Re-colors (minior, spinda, all shinies) are the same model
>Sent out animation, idle animation, physical attack animation, special attack animation, misc. extra animation, and faint animation
>6 animations in total
>5340 animations in all
>Distribute among team of 15 for animation and 15 for modeling
>Each member of modeling team has to do around 60 models each
>Each member of animation team has to do about 356 animations each
>1 model complete a day (averaging, e.g. magnemite would take less time than Necrozma) is 60 days, or around 2 months
>6 animations complete a day (all 6 aforementioned animations; keep previous averaging in mind) is 60 days, adding walking animations would only add on 1 animation a day
>All models and animations could be complete within about 2 months of development
The whole 15 people thing is arbitrary, but you get the idea. If you take a look at the credits to games, you'll see that gamefreak has a whole lot more than this to work with. What's holding them back?