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First, I finally filled that template an Anon posted . . . 2 threads back? I think? Either way, way overdue.
So, Ayumu the turtle/tortoise master, a hidden rival to trivialize the game:
>Unlike normal rivals, won't walk up to the player, but instead be hidden somewhere
>Completely missable(?), let's say the second encounter is before the 2nd GYM, if the player beats the GYM before finding Ayumu, he'll already have moved on at that point
>Ayumu will always be a few levels above the next challenge, so the second encounter for example, he would be 3 levels above the 2nd GYM, and each encounter his leeway increases by 2, so if a player finds every Ayumu encounter, the rest of the game becomes even more of a cake walk
>Ayumu of course doesn't heal your Pokémon after being defeated, much less before
>Upon defeat, Ayumu gifts the player a random sweet, Castelia Cones, Malassada, etc. the sweet with highest likelihood of being given is a "Common Candy" that is consumable but does nothing at all (or increases friendship by 5)
>Defeating him on his last encounter triggers a special ending cutscene where the player realizes not only that such rival never existed, but that they didn't even start their journey yet; Waking up on their room, if the player opens the menu, they'll see their in-game time resetted, their bag empty and no Pokémon
>However, if they exit the game and enter again, everything is back to normal, except they can't find Ayumu anymore
>Finding Ayumu now, were anyone to try, would be akin to finding the Mirage Island in Gen3
>Were anyone to find him, he would stay in a previously non-existent turtle shaped island, where they would be able to battle him again, his team is the same as the last, but all level 100
>Upon winning, the game would lock itself at night time, and the player would receive a "Real Candy".
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