>>18516038>Motion SicknessThis Pokemon's Speed stat is doubled, but the Pokemon must be switched out after three turns
>AstronomyIf the weather condition is night (either naturally, or caused by a new Dark type weather move and ability) the user's evasion is reduced by one stage, but accuracy increased by two
>DefenderThis Pokemon takes no damage for one turn if bought out via a switch out move like U-Turn, Baton Pass, etc. In Double Battles, it takes hits directed towards its partner, and protection moves like, Protect, Detect, etc., affect both the partner and the Pokemon
>ParanoiaThis Pokemon's evasiveness increases by two stages it hit by a Ghost, Dark, or Fairy type move
>ClarityWhen this Pokemon's HP is halved, all stats are raised by one stage
>Pyroclasm30BP 10PP Acc 90%% Fire
100% chance of burning the opponent. Further, if any Pokemon makes contact with the burnt Pokemon, it gets burnt too
>Rancid Slit30BP 20PP Acc 100% Poison
Has a 100% chance of poisoning the opponent. IF the opponent is not cured of the poison status for 5 turns, it gets badly poisoned
>Neutron Blast70BP 15PP Acc 100% Electric
Hurts everyone on the field. Deals super effective damage to Psychic and Steel types
>Pixie SquallStatus 15PP Acc - Fairy
A sharp wind is summoned in the field. Fairy types have their Speed stat doubled for 5 turns