Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Drain Punch
- Ice Punch
- Zen Headbutt
Zapdos @ Zap Plate
Ability: Pressure
EVs: 248 HP / 168 Def / 68 SpA / 4 SpD / 20 Spe
Bold Nature
- Tailwind
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Knock Off
- Play Rough
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Fire Fang
- Outrage
- Earthquake
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Destiny Bond
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Power Whip
Mega Medicham rips through offense like a fucking machine with tailwind up, Zapdos sets it up and checks talonflame/pinsir which Medi hates
the other 4 I picked by throwing darts but Gengar and Garchomp can kind of abuse tailwind if Medi is somehow not around to abuse it
I also thought about using lando over gengar but dbond is cool so I decided not to
replacements and weaknesses identified would be cool thanks