>>33132084>>33132153>>33132276I would still say the NPCs are the biggest selling point by a decent margin. There's a reason Isabelle eclipses most of the other things from New Leaf. They're different genres, so there will be differences, but there are enough similarities. There are still things like how your house changes depending on your main character in the rescue team games, or placing statues outside of them after certain achievements, or the various friend areas. Is it 1 to 1 or even 2 to 2 if that's a thing? No, but I was never saying they were the same.
It's debatable whether this counts as derailing since it's not Mystery Dungeon, but Trainer Customization and Secret Bases cover similar mechanics, as well.
>I liked both of those/I did play HYP.Yeah, but the thing is both sold their shallow SIM mechanics with new voice recognition/TV stuff. You lose a lot of appeal if you ditch either of those.
>MultiplayerThis is too broad. If I had a dime for the number of "Why doesn't X have online multiplayer?" statements I've heard, I'd be eating a free lunch.
To me, chopping down a tree and picking up a Pecha Berry instead of a Peach or fishing a Magikarp instead of a Sea Bass sounds more like a DLC reskin than an actual retail game.
Think of it like this. You and your roommate want to go out for dinner. You feel like a BLT Sandwich while your roommate's in the mood for meatloaf. You both decide to have bacon cheeseburgers for dinner as a result. The one who wanted Meatloaf gets ground beef and the one who wanted a BLT gets the three abbreviated ingredients. It's not the same as the dish you had in mind, yet it scratches that itch anyway. The interactions with NPCs in towns in Mystery Dungeon, as well as other mechanics in existing pokemon games, which I can safely say you've played since there's no AC game to draw you in otherwise, scratch a similar itch.
I'm just going to stop here at the risk of walls of text ensuing. If you enjoy it, more power to you.