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>But at the same time, it's important to have the younger generation at GAME FREAK take over the development of Pokémon as a series. I do believe this will probably be, in terms of the main Pokémon RPGs, the last time that I work as the director. -Masuda When this was first revealed, everybody on /vp/ seemed so excited. You fucks do realize that motherfucking OHMORI is next in line, don't you? This is very, very BAD.
Anonymous
Ohmori created the Underground and the cross-gen evolutions in Gen 4, so time will tell what he can do without Masuda breathing down his neck
Anonymous
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Musuda made the shitty excuse of a game lets go. Peace,joy and long life go with him.
Anonymous
I can't wait for the next games to be even worse and watch /vp/ try to figure out why the games are still shit. Retards here seem to think that the series is solely down to one person, in reality the entirity of Game Freak is just incompetent and they haven't truly cared about the series since Gold and Silver.
Anonymous
>>36931862 Masuda literally put everything into Gen 3 because people were saying that Pokemon was dead after Gen 2
https://www.gameinformer.com/b/features/archive/2017/08/14/why-ruby-and-sapphire-were-the-most-challenging-pokemon-to-make.aspx >The main problem with the game wasn't the technical side, but rather the general opinion surrounding the franchise in the early 2000s. "After Gold and Silver came out, it was a huge hit around the world, but shortly after everyone was saying, 'That’s it. The Pokémon fad is over! It’s dead!'," Masuda says. The games were meant to be the starting line for the next few Pokémon games. "It was a very stressful project, for sure," Masuda says. "When we were first developing it, I had the idea in mind that it would be Ruby and Sapphire, and then the next games, including the titles, would be Diamond and Pearl, and in between we would do the remakes, FireRed and LeafGreen, so we could create this structure where you could take the Pokémon from the Kanto region to the Diamond and Pearl games." >Just as development began, however, trademark research revealed the names Ruby and Sapphire may not be usable, which would have hobbled plans for the next three games from the beginning. That coupled with the franchise perception made everything more stressful. "At the time, the atmosphere and general thinking was that the Pokémon fad was over and there was huge pressure to prove people wrong," Masuda says. Toy stores that used to be filled with Pokémon toys were clearing out their stock, and when visiting America, Masuda says he noticed that all the Pokémon merchandise, including the unofficial toys featured at mall kiosks, were beginning to disappear. "The next time I visited it was all Star Wars. Everyone was saying it was on a downtrend, the fad’s over and I really felt that pressure to make something amazing," Masuda says. He put everything into Gen 3 to prove the doomsayers wrong
Anonymous
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>>36931849 Masuda may not be director, but there's nothing stopping him from still breathing down the neck of whoever is directing instead.
Anonymous
>>36931870 >he put everything yeah except the most expected things things such as day/night cycle and the ability to complete the pokedex and transfer mons from old gens
Anonymous
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>>36933162 on a fucking gba game
kys
Anonymous
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>>36931849 >so time will tell what he can do without Masuda breathing down his neck That was Gen 7, and it's a railroaded mess with shit map design.
Anonymous
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>>36933162 RS did have a day/night cycle. Otherwise Eevee wouldn't be able to evolve into Espeon or Umbreon.
Anonymous
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>>36931824 Ohmori isn't clinically obsessed with phone games.
Anonymous
Masuda: Obsessed with phones Ohmori: Knows how to rake in money from waifufags It's time for Masuda to go, Ohmori is a better fit for the modern game industry.
Anonymous