>>38488952>I can't really tell because you don't posted an example.I was talking about Opelucid White for the entire post. I also clearly contrasted it with the way Goldenrod relies on doorless buildings as space filler. Opelucid uses them as an aesthetic detail that improves the scale of the city without getting in the way of gameplay; Goldenrod uses them literally *to create clutter artificially where there was none.*
>Goldenrod have 14 accesible buildings.And 46 inaccessible, 31 of which the player can reach and touch and are used as obstacles. There are more than twice as many buildings that the player can reach and touch but serve no purpose than ones Game Freak actually did anything with.
Incidentally, Opelucid has fewer enterable buildings than Goldenrod. I'm by no means saying Goldenrod should've had more buildings to enter (if Opelucid has "more than enough," where does that imply Goldenrod, but that it didn't need all of the useless doorless ones it threw on top of them - it looks like a chaotic mess for having added them.
>GSC are Gameboy Color games.First of all... Yes. They are. They have an excuse. That's exactly why I said I didn't mean "Unova good, Johto bad" - GSC were perfectly passable for their time.
But... that's why they *aren't* the golden standard to which the entire rest of the series should be held. My post was a response to OP's implication that Goldenrod has something other cities don't - that Goldenrod does right what other cities fail to do. I mean, what do you expect me to say to that? In fact... Consider the attached image. Imagine if I said "now this is a human," and you responded by saying that modern humans are better in plenty of ways and that's not where we should have stopped, and my only counterargument was "well, it's 2.1 million years older - you can't expect perfection from it" ... when I just touted it as the ideal and just acted like other humans are fundamentally worse at being humans than it is?