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Have you considered doubles as the standard format for the single player campaign, and if so why did you decide against it?
There's over 800 Pokémon currently. How do you balance the rooster so that new fans aren't intimidated but old fans have access to their favorites?
In comparison to the older games, the newer games seem to have more emphasis on characters and story. Is this a conscious decision and how do come you up with the story concepts to engage fans?
Why do you think Pokémon has had such staying power as a cultural phenomenon both domestically and internationally?
What the fuck happened during Gold and Silver's development and why is Satoshi Tajiri barely involved in the games development?