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Only if they use that time wisely. We don't need hyper realistic graphics but they do need to pick an art style and stick with it, simple and cartoony is fine as long as it's consistent and the shaders/textures are decently well done. If they're going to use dlc to flesh things out and keep the dex expanding that's fine as long as they make the base game worthwhile as well instead of making us wait for basic stuff, a price drop ain't gonna happen but at least give us the content of a $60 game and if dlc is staying $15 each they need to have more than an hour's story and 2 half implemented features. They now have a decent engine for the switch, improvements to it are great but beyond optimization bug fixes the majority of the programming needs to go to gameplay: better ai, more things to do like minigames, new or returning features that aren't just one use gimmicks, and revamping the battle system so it's not as needlessly slow like show action and text simultaneously and same goes for things effecting multiple pokemon like weather that can be shown/explained all at once instead of being up to 5 separate animations with text popping up between them. Customization is getting better so hopefully that'll continue to be good. Writing needs to step its game up, we know we're never getting an amazing story but less flat characters and plotlines that deviate from the "get 1st pokemon, meet rival, discover evil team doing bad things, stop them while taking on gyms or local equivalent, become champion" formula need to happen, especially if they're gonna lean that hard into cutscenes and refuse to give us meaningful choices. I doubt it's happening, we're getting half finished shit that'll get patched into something worth the initial price for an extra $30+ in 6 months to a year later and their market is too big to fail.