>>44399119I need help since I am a bit of a brainlet competitively. My current issue is that a lot of my pokemon are just barely failing as a pokemon is just barely too fast, just barely too slow or opponent's mon just barely survives. What should I do? I like the Torkal/Venusaur/Charizard sun/trick room idea but Indeedee, Hatterne and Snorlax are replaceable
Venusaur @ Wide Lens
Ability: Chlorophyll
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Powder
- Leaf Storm
- Protect
- Sludge Bomb
Charizard @ Life Orb
Ability: Solar Power
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blast Burn
- Scorching Sands
- Hurricane
- Solar Beam
Torkoal @ Eject Button
Ability: Drought
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Yawn
- Heat Wave
- Body Press
- Protect
Snorlax-Gmax @ Aguav Berry
Ability: Gluttony
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Belly Drum
- High Horsepower
- Steel Roller
- Facade
Hatterene-Gmax (F) @ Focus Sash
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Expanding Force
- Mystical Fire
- Dazzling Gleam
Indeedee (M) @ Room Service
Ability: Psychic Surge
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Trick Room
- Helping Hand
- Mystical Fire
- Expanding Force