I had SVOL, once.
>>48759475Sad but true. It's still too barebones, and it being based off gen I and being SO FUCKING SLOOW just doesn't cut it anymore. It needs to grow in complexity and add a turbo battle system. Otherwise, it's back to factorio for me.
>>48772311Don't let them move, use this design (gated doors don't let pokemon move but are freely player transversible from any direction) or a 3x3 fence+gate for maximum farming. Funnily enough, the left pokemon are happy and productive thanks to biome+friends.
I'd like either a farmer npc or a collect box so I could go back to SOULFUK ranch designs but no, I've been cornered in far too many times. Not even Pokemon not blocking you is good enough, specially for farming.
>>48767876Some ideas for fly
>Restrict to FullyEvolved pokemons like Surf>altitude? restriction per levels. Need to be level 30 to climb 1st mountain level, 60 for peaks>Biome restriction, similar. High levels to cut through trees in a dense forest or to survive the heat/cold of desert/tundra> > Maybe typings could alleviate some problems? Like Charizard does fine in the desert regardless of level or Skarmory and Tropius can cut through the trees with ease> >Similar to the above, limit sea tiles to stronger pokemon/actual water pokemon (lower level just too fearful/don't trust you enough to chance the seas) and change the map to an archipielago, PC starting in a beginner island and content locked in remote iskands/the main island behind sea tiles>Need Buildable Beacons to land, there would be some already built in the starting area + neighbouring biomes.