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>Massive openworld pokemon game >But not SO openworld that it's devoid of traditional pokemon level design, it's just executed in a more natural, less narrow and railroaded way >The HM equivalents mainly serve to allow you to bypass the natural level design, so that you can get around much easier the more of the map you uncover. >They're locked behind the Titan battles, so even though that kinda means you need to progress to unlock certain HMs, it's free in spirit because you can just go straight there and challenge them right away if you want, not unlike BotW and Ganon >There's 3 story lines: 8 gyms, 5 Team Star bases, and 5 Titan battles, which covers one major battle for each of the 18 types and is just generally a good amount of main objectives for a pokemon games. >You're free to interact with these story lines however you please, whenever you please, so they don't feel forced or like annoying interuptions like before >There's also the school aspect which adds nice flavour to the story. I could go on, but seriously how the fuck did they go from the horrifying, bare bones, railroaded, interuption ridden, hellscape that was SwSh to literally exactly how all pokemon games should be designed going forward in ONE generation??
Anonymous
>>52524990 At a silky smooth pace of 15 fps
Anonymous
>>52525004 I'm not denying that it runs like absolute dogshit and is even buggy but that's a far less concerning and much more fixable issue than if the actual game design was fundementally flawed
Anonymous
>>52524990 The only thing I think they could do to improve is to give the destinations a “difficulty” on a scale of 1 to 5 stars.
I know some of the game isn’t designed around this, such as how Grusha has a very clear “fuck around and find out message” before his fight.
But there were a few times where I was just overwhelmed with where the fuck to go next, and a simple way to discern how difficult a destination is would help a lot imo.
Anonymous
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>>52524990 This big ass map and they squeezed two gyms on the mountain
Anonymous
>>52525042 What do you guys think of the new level cap mechanic they implemented?
It's just the disobedience mechanic they've always had, but now it applies to your own Pokemon too, making it so you can't overlevel.
Anonymous
>>52525095 It's retarded. Punishes you for exploring and playing the game.
Anonymous
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>>52525042 They have signs on the front of gyms telling you the difficulty and you can ask nurse joy at the Pokémon centre where to go next.
Anonymous
>>52525095 >It's just the disobedience mechanic they've always had, but now it applies to your own Pokemon too, making it so you can't overlevel. Really, that's how it works? My mons always obeyed me, and I explored a lot to the point where I thought I was overleveled.
Anonymous
>>52525042 The descriptions of the gym leaders at least vaguely allude to their difficulty, and you have the levels of the Wild Pokémon in their area to give you an idea of how strong you should be. The overworld design/layout could definitely use improvement to more naturally guide you between the objectives, having the 7th gym awkwardly shoved in the corner back at the start of the game when the 6th and 8th are practically next to each other at the natural endpoint of your path is pretty dumb.
Anonymous
>>52525095 They finally did that? Based. Now there’s actually incentive for me to not overlevel my mons, which would be really easy if I tried
Anonymous
>>52525035 But the game design is fundamentally flawed.
There is basically no incentive for exploration since the game doesn't encourage dex completion all that much.
Watching jewtubers play, I realize that most of them have trouble understanding which gyms and trainers they can and can't fight yet.
I think that having at least the option of the pokemon level showing up next to wild pokemon at all time like in Xenoblade would be great.
Anonymous
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>>52525334 >having the 7th gym awkwardly shoved in the corner back at the start of the game when the 6th and 8th are practically next to each other at the natural endpoint of your path is pretty dumb. Nah, having one of the late game gyms be in a secluded area of the early game part of the map is kino, that way players will pass it, see that it’s too strong, and then they can anticipate coming back later. Having stuff like that to look forward to can help make the game more engaging
Anonymous
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>>52525397 >There is basically no incentive for exploration The incentive is the fact that it is a world to explore and that’s fun, if you’re playing a Pokémon game it will be assumed that you enjoy exploring regions with your mons. The fact that you get to explore it entirely of your own choice is a plus not a minus. The rest of what you say isn’t wrong but I think needing to find your own way through the game is Kino, especially if it confuses casuals. That’s literally why I like gen 1. Like I’m sorry, not trying to invalidate your tastes but I literally love what you hate about the game lol
Anonymous
>>52525114 >I should be able to get a level 65 Garchomp and sweep the entire game just because I bought 100 Poké Balls and spent a few minutes rolling the dice until it worked retard
>>52525095 >>52525258 The badges set a limit on the obedience of new Pokémon you catch and make it more difficult to catch overlevelled Pokémon. Pokémon that you caught at the appropriate level will always obey you and stay loyal no matter how much you train them.
This system was introduced in PLA and is much better than how they handled it in SwSh. In SwSh you couldn't catch Pokémon over your limit at all, and far more stupid and frustrating was that if you were trying to catch a Pokémon that was within your limit but even one level higher than the Pokémon you were fighting it with, you took an insane 90% penalty to your catch rate making it practically impossible to catch (in SV this caps at around a 75% penalty trying to catch something level 55+ with no badges).
Anonymous
Anonymous
>>52525397 >There is basically no incentive for exploration since the game doesn't encourage dex completion all that much. What? it incentives it the exact same amount literally any other Pokemon game does.
Anonymous
>>52525370 He's not being truthful, the level cap is the same just more "enforced". Your starter and Pokemon raised from the low levels will follow your commands. Pokemon caught later or raise above 11-15 with no badges will ignore most commands.
I had a team of five from early game, reached all the way to northern snow mountains with no gym, titan or team star badges with my Pokemon at level 34 and the only ones that didn't listen was my Dunsparce and Umbreon I just caught.
So when I finally did the challenges proper I had mid-late game mons like Eevee and Glimmet on my team via breeding.
Anonymous
>>52525397 >>52525502 It incentivizes it much more, you get a fucking battle pass that rewards you for every 10 new catches
Anonymous
>>52525502 Lol how? Old gens don't count because they're not open world.
Arceus has incentives because the whole point of the game is to complete the dex and explore. You get xp for exploring with the final destination being Arceus himself.
>>52525532 I can't find anything about this and it's the first time I've heard of it. What are you talking about?
Anonymous
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>>52525520 >Pokemon caught later or raise above 11-15 with no badges will ignore most commands. The baseline is level 20 and it goes up by 5 with each gym badge. Pokémon you caught at or below the cap will always obey you even if you level them up past it, the limit is on newly caught Pokémon. Your Pokémon that already obey you will never become disobedient.
Anonymous
>>52525482 >I should be allowed to play the game the way I wanted to play yes
Anonymous
>>52525569 Open up this screen in the Pokédex and press X
>>52525586 You're allowed to hack in 100 rare candies and remove all challenge from the game, I'm allowed to call you a retard for doing it
Anonymous
The crater in the middle just shows they were too afraid to commit It wasnt open at all, you just had a choice of going clockwise or counter clockwise It was still just a circle at the end of the day
Anonymous
>>52525620 Wooooooow you get pokeballs and xp candies, what a revolution!!!
God forbid that they put key items in that and make it actually worth it.
Anonymous
>>52525660 No it was open, my first gym leader I attempted to fight was the snowboarder. The problem was if I had raised my early mons to beat him there would be no challenge left. Since the game doesn't scale.
Anonymous
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>>52525726 I accept your concession
>>52525750 It catches up in the endgame, after doing everything my team was still just in the mid-fifties and all the final bosses in each route are 60+
Anonymous
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>>52525482 I traded my starter away for a bit and when I got it back it didn't listen until I got the badge though