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SV

No.52524990 View ViewReplyOriginalReport
>Massive openworld pokemon game
>But not SO openworld that it's devoid of traditional pokemon level design, it's just executed in a more natural, less narrow and railroaded way
>The HM equivalents mainly serve to allow you to bypass the natural level design, so that you can get around much easier the more of the map you uncover.
>They're locked behind the Titan battles, so even though that kinda means you need to progress to unlock certain HMs, it's free in spirit because you can just go straight there and challenge them right away if you want, not unlike BotW and Ganon
>There's 3 story lines: 8 gyms, 5 Team Star bases, and 5 Titan battles, which covers one major battle for each of the 18 types and is just generally a good amount of main objectives for a pokemon games.
>You're free to interact with these story lines however you please, whenever you please, so they don't feel forced or like annoying interuptions like before
>There's also the school aspect which adds nice flavour to the story.
I could go on, but seriously how the fuck did they go from the horrifying, bare bones, railroaded, interuption ridden, hellscape that was SwSh to literally exactly how all pokemon games should be designed going forward in ONE generation??