>>57766628I for one play a wide variety of games. My top 5 most played over the past 6 months:
>Doom, both classic and modern>Valheim>Pathologic>Ragnarock>Stargate: Time KeepersCan confirm 1st person is perfectly fine and generally a lot more immersive than 3rd person. If you're getting sick from it outside of vr and your framerate is reasonable then either you have a physical problem you should get checked out or you genuinely do not play enough video games for your eyes and brain to be comfortable with it and thus should not be part of this discussion. If you just don't like it that's one thing, but to claim it's fundamentally bad is retarded.
As for pokemon, I don't feel like it's a good fit for main series. It's a jrpg, a lot of the puzzles rely on the top-down perspective so you can plan things like where to push a rock to get it out of the way without blocking yourself in later, and the bulk of the gameplay is combat in which you control multiple characters. The wider field of view lets you passively take in the scenery and decide where to go, adding to the open feeling of adventure. A 1st person camera would make the railroading the newer games suffer from even worse. It'd be weird swapping perspectives between your pokemon for each attack and back to your trainer to tell it what to do in battle, you want to watch the cool monsters fight. Trainer customization has also become a staple of these games and that can best be shown off in single player with a 3rd person camera. Even in recent entries where it's started leaning more into action-adventure mechanics where you're riding pokemon and the maps use the verticality 3d allows them to let you climb or glide around it still helps to see everything rather than just about 120 degrees in front of you, especially since you're dealing more with other trainer's lines of sight to avoid/initiate battles than precision parkour or aiming for weak points. 1st person is antithetical to the design goals.