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If i had to give Mori advice?
....hmmm
I'd give her late game advice: no sense in giving her advice that she can't use right fucking now!
......so, Calliope-san....
---have you decided what the final confrontation(s) are gonna kinda go like? have you come yup with a few options for each?
---are some of the villains they've encountered coming back? were some disposable and gone now that they played out? keep what you like!
.................it's Ok if we never see Sniff and Antony again, but some NPC's were specifically tied to the players.
.............relevance is a good thing........editing is good too.
---if you decided that the families are part of a competing cell, have you decided what course they are taking and how they are going to get there?
.................Do they secretly like the other cell or is it really gloves off warfare?
....................who in that cell is the best at X and Y? who is the worst at X and Y?
.............are any of those cell members................secretly unfaithful?
---what tactics are the bad guys going to use...and better yet! what will they never see coming? is there a sneaky way to offer hints to the players?
---Do you have (everyone important's) motivation mapped out? and how they will react to X kind of crisis?
---have you thought about interrupting your ending with an unplanned crisis?
Instead of Plot points: try these:
---rather than NPC doing X in Y scene, come up with what they want and how they would most likely get there.
..............this makes adaption easier.
---when it comes to planning scenes, allow for flexibility. maybe the fight goes outside the house. maybe someone can swap roles.
..............maybe it's not really a fight
---Have short stat sheets for the ones the players have every right to kill, and track their health dutifully.
Last Piece of Advice:
--- be unafraid to use unique problems.
Chase scenes, Terrain based problems, Time Limits (in game), and Riddles can all help or hurt a story